Baldur's Gate 3 is the most acclaimed role-playing game today, and one of the reasons is that it has an enormous number of paths that players can choose to take their characters to advance through the story. However, a recent player experience has highlighted the serious repercussions that can arise from ignoring in-game warnings, demonstrating that there are still limits to in-game freedom.
Baldur's Gate has a lot of leeway for its players, but it has a very clear recommendation: the game is created with a three-act organization to organize the narrative, and players are specifically asked not to return to previous acts, because Some missions are no longer available after the act change, and, mainly, this decision can negatively affect the fate of the game.
The Dream Visitor is in charge of delivering the main warnings not to return to our advanced steps in history.
In this particular case that spread on Reddit, user Cinemadog says he repeatedly ignored a crucial warning in Baldur's Gate 3, resulting in the loss of 92 hours of gameplay. The warning referred to the recommendation not to return to the first act after advancing the main plot to the end of the second arc. Despite multiple warnings from the game and the Dream Visitor who grew tired of delivering multiple warnings, the player decided to return in search of a forgotten but irrelevant object in the continuation of his adventure.
The consequence of this decision was disastrous: upon returning to the previous areas, the player's group was transformed into enemies known as mind flayers, so his team was controlled by the Elder Brain, abruptly ending his game with a result that is quite rare to get. Since the player was playing a game in Honor Mode, a game mode that prevents loading previous games, he had to accept the consequences of his choice and lose 92 hours of progress.
Other players mention that this loss of the game is unfortunate, mainly in Honor Mode since it means that all progress was lost, but they also mention that it would be interesting to be able to play with a group of Mind Scourges, something that some veterans mention as something that was possible, but it was patched since it was a bug. In any case, this is an example that players have freedom when making decisions, but like a good role-playing game, you should not ignore the warnings left by the director.