Last year, one of the most anticipated titles was launched on consoles and PC, Black Myth: Wukong, an action title in which we follow the fable of The Road to the West, starring a legendary ape who must face many gods. in between. And although it was initially promised for all platforms, the Xbox version in either of its two variants was abruptly delayed, and until now there is no new news on when it can be launched.
Game Science CEO Feng Ji has pointed to the Xbox Series S as the main obstacle to bringing the game to Microsoft consoles. In a message posted on Weibo, Feng highlighted its hardware limitations as a barrier to optimizing the title. This is not the first time this has happened, given that other developers have expressed the same thing in the past.
According to Feng, the Series S’s 10 GB of shared memory complicates optimization, especially for studios with less technical experience in this area. This contrasts with the Series However, Microsoft policies force developers to release their titles on both, which has created challenges for independent studios.
The situation is reminiscent of the case of Baldur’s Gate 3, whose release was delayed due to specific problems with split-screen co-op on the Xbox Series S. Although Microsoft eventually allowed exceptions for that title, the debate over whether the console limits the development of Next-generation games continue to be a topic of controversy.
Phil Spencer, head of the division, has defended the existence of the economical version, highlighting its accessibility. In statements to the press, he stated that “a base price below $300 is beneficial for the industry” and ratified the company’s commitment to this model, although criticism persists among some publishers who face technical difficulties.
Via: IGN