The official announcement of PS5 Pro has caused a real stir in the community, as the price and doubts about whether the graphical improvements have generated a lot of conversation around Sony. A multitude of works will benefit from the features of the €800 console, but it has not been until now that we have been able to enjoy a direct comparison.
And Digital Foundry has had access to footage of Square Enix’s work in order to put it in front of a standard PS5 versionAccording to the experts, we are talking about a significant leap in terms of visual quality and performance. To give you an idea, it is best to watch the two gameplays compared on the same screen.
For Digital Foundry, one of the key improvements is related to resolution, as Final Fantasy VII Rebirth presented a blurry image at 1080p when Performance mode was activated at 60FPS. However, PS5 Pro hits 4K with a much clearer visual presentationespecially with regards to the characters’ skin textures and visual effects during combat.
On the other hand, it should be noted that a special technology of the new platform is PSSR. We are talking about a scaling technique based on machine learning that allows increasing the internal resolution, which varies between 1080p and 1296p, to a level close to 4K. While Rendering is not native for 4Kthe final result is even superior to other video games that do achieve this.
Regarding frame drops, the 60FPS rate remains practically constant on PS5 Pro, with very occasional drops that are barely noticeable. Another of the big complaints about Final Fantasy VII Rebirth It had to do with ghosting, an effect that affected image clarity but has been largely mitigated on PS5 Pro. At the same time, vegetation appears more solid and realistic at great distances.
Obviously, not all is good news, since elements such as The shadows and foliage pop-in are on par with what we saw on a 2020 PS5as well as details related to indirect lighting. In any case, Digital Foundry classifies the improvement as qualitative and noticeable, although it remains to be seen whether this change occurs in all video games.
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