I’m convinced that I would have enjoyed Star Wars: Outlaws much more if it had been a linear experience with a story that lasted around 10-12 hours. I’m not saying that the choice of a structure similar to Jedi: Fallen Order or Survivor is wrong, but I do think that it would have been a bit more exciting if it had been more straightforward.
I’ve finished the main story and a few side quests in 26 hours. And that’s after I told you about my first adventures with the Reputation System last Saturday. There’s still a lot to explore, contracts to fulfill and factions to betray, so I’ll be back in the future to complete everything before the DLCs arrive.
El saborcillo a Uncharted de Star Wars: Outlaws
What has been your favorite part of Star Wars: Outlaws?, Stealth raids on Imperial ships?, Perhaps fierce gunfights with the factions?, Or maybe space combat? I encourage you to respond in the comments. In my case, none of these questions answer this question.
Beyond the Reputation SystemMy favorite part of Outlaws is the pure platforming areas where there are (almost) no enemies. It’s obvious that Ubisoft Massive has taken a lot of notice of the work of Respawn Entertainment and Naughty Dog both in creating Vees’ movements and in designing the environments.
There are several throughout the adventure, but I remember three fondly because of the nostalgic impact they have on my little Star Wars veteran heart. The remains of the ship is the first mission I’ve encountered of this type and it was amazing because it takes place on the remains of The Constable, a crashed High Republic cruiser Toshara. Just like Jedi: Survivor, Outlaws offers an incredible journey into the past of Star Wars.
The place is so dangerous that treasure hunters and scavengers have refused to venture inside the ship. “If it were easy to get there, they would have taken the computer already,” Waka tells me as I begin to climb up into the space cruiser. The views are beautiful and on par with anything seen in Star Wars movies, TV shows and other games.
Kay Vees and Nathan Drake have one thing in common, and it’s not exactly being adventurers: not a single plan goes as it should. A floor gives way as soon as I take my first steps on the metal of the cruiser. “This place is falling apart!” Vess shouts to Waka. “Why do you think it’s unexplored? No one’s ever been worth exploring.” And of course, this is usually our habitat as adventurous players.
I find myself walking through the rooms of El Condestable almost without realizing it. My eyes widen every time I enter a new room… even when it’s the kitchen and the dining room. Not because it’s done with amazing detail or because there are skeletons everywhere, but because it’s a cruise ship from the High Republic. These are very old sites that hide a lot of history from an era that has been little explored by movies and series.
The path starts to get very complicated, as expected, but the views are certainly worth it. It takes me a few minutes to reach the rector of the ship. If you are a fan of The Clone WarsI’m sure you remember seeing a few similar ones on Republic ships. I pause for a moment to take in the scenery, wishing that Ubisoft Massive would let me breathe life into the ship once more.
The platforming and parkour of Outlaws It is so nice because it is the same one we have been enjoying for years. Uncharted y Tomb Raiderjust take a look at the grappling hook mechanic we already used with Nathan Drake. It also brings back memories of the adventures of Kal Kestis. I take one last look at the reactor and continue my way towards the bridge.
Needless to say, the path to the bridge is blocked, so Kay Vees decides to turn on the old ship’s reactor. My little heart can only leap for joy as I platform to trigger the sequence. It’s amazing to see the relic come to life again. The lights turn on, the elevators work again, and the doors open by themselves. I’m walking where real Jedi of the High Republic did. It’s exciting!
Arriving at the bridge takes the experience to a whole new level. If the reactor is the heart of the ship, this is its mind. All decisions regarding travel, combat, exploration and obviously the missions carried out by the High Republic’s envoys were made from here.
My peace of mind doesn’t last long, as a couple of Zerek Besh bounty hunters show up. I take them out without too much trouble; however, unexpected events occur that I won’t reveal to avoid spoilers. The thing is, Vees freaks out and starts fiddling with buttons on the bridge, which causes an overload and a series of explosions.
Do you remember the classic scenes of Uncharted y Tomb Raider that involve running away from a collapsing structure or a natural disaster, as happens in both series respectively? Well, the end of this mission is inspired by these sequences. I know what I have to do. The experience speaks for itself. I press the left stick to order Vees to run and direct all my attention to the points of light.
The entire ship is collapsing: explosions, collapsing corridors, sections of the ship literally split in half… Just like Nathan and Lara at their worst, Vees is running for his life, sliding down the corridors and rolling on the floor in order to move forward. The exit is through one of the ship’s turboprops, but you have to slide. I take damage during the fall, but I don’t stop. I run to the speeder and run like hell back to my ship.
There are more exciting things that happen during the mission, but I decided to skip them to avoid any spoilers. It was a wonderful half hour of gameplay during which I only had to shoot 10-15 times at two enemies and the rest was just exploring, discovering the remains of a very old ship without pressure. Climbing here and there and solving puzzles. I can’t wait to replay the Uncharted series!
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