Bloodborne on PC is a major event for fans of the game, and while there is no official remake on the way yet, the community is working hard to make it possible. For this reason, at Tarreo we have been documenting all the progress in Bloodborne emulation on the platform.
Previously, we told you about the latest version of the shadPS4 emulator, which had managed to fix several graphical issues and allow for more detailed display of characters and scenes. Today, we continue to celebrate the progress with new updates, as the shadPS4 emulator has taken another big step forward by improving the rendering of shadows and particle effects in Bloodborne.
You can read: PlayStation 4 PC emulator fixes Bloodborne graphics by showing character details and better rendered scenes
According to BrutalSam and the modder known as Fromsoftserve, the latest update allows the game to display shadows properly, and it now runs almost flawlessly at 1080p and 30 frames per second. Features like ambient occlusion (SSAO), motion blur, and distance fog have also been properly implemented. Particle effects have also been fixed, but they currently have a significant impact on performance.
The work doesn’t stop there, though, as Fromsoftserve is working on adding dynamic shadows, an aspect that currently presents some minor issues, such as objects appearing too bright. Despite these challenges, a significant improvement in the game’s visual experience on PC is expected to be achieved, and the modder has shared screenshots that clearly show the progress in rendering shadows.
With these advances, Bloodborne on PC is getting closer to an optimal experience, and without a doubt, once all the emulation problems are resolved, it will become the best way to enjoy this PlayStation 4 exclusive title. Some users working on the project say that “Bloodborne for PC will be playable in 2 weeks”
Valve “acquires” game studio for its next projects: The last time something similar happened was in 2018, during the development of Half-Life: Alyx
Valve isn’t known for hiring outside power frequently, but when it does, it seems to be for significant or new projects. Now, Valve has followed suit with Hopoo Games, the studio behind Risk of Rain and Deadbolt.
Hopoo Games has announced its decision to join Valve and, as a result, has cancelled its next project, a game titled “Snail.” In a statement published on X, Hopoo Games reported the fact and described the news as “exciting,” showing its enthusiasm for working on the company’s titles.