Over the years in League of Legends, a persistent theory has emerged among the community, and that is that many claim the existence of the so-called “Loser Queue” and “Winner Queue”, a concept that essentially indicates that when you win many games in a row you enter a winners queue with players with a high winrate, while if you fall into a losing streak the opposite happens, which would supposedly affect the performance of the players and the result of the games.
However, a recent study by an astrophysicist Reddit user has debunked this popular belief.
Posted on Reddit, the study, which analyzed over 178,500 League of Legends matches, set out to discover whether Riot Games manipulates the game to favor or disadvantage players based on their previous wins or losses. But the conclusion was clear: there is no evidence that these queues exist that intentionally alter the gaming experience, and player performance remains the determining factor.
According to the results, the strongest correlation is found in the previous game. Players tend to reduce their win rate by about 0.6% after a loss, and increase it by 0.12% after a win, with a margin of error of 0.17%. According to the user, if there really was a “Loser Queue”, this change in percentages would be expected to be much higher.
According to the research, either the “Loser Queue” does not exist or it is completely inefficient, as there is no significant impact on the users’ gaming experience. Factors such as champion selection, counters received, and the infamous “elo hell” (a state in which players are matched with people of the same skill level after a losing streak) play a much more important role in the outcome of the matches.
Furthermore, the analysis suggests that many of the losses that players attribute to the existence of these queues may be related to other problems such as psychological factors or other common in-game issues such as AFKs, trolls, and smurfs. Although Riot Games has implemented measures to reduce the influence of these negative elements, it remains a constant challenge for the developer.
This study reinforces the idea that success or failure in League of Legends depends largely on individual performance and not on hidden manipulation by the game.
Former Naughty Dog developer sees Xbox Series S as a problem: ‘I wish it never existed’
The Xbox Series S, the cheaper version of the Xbox Series X, has several key differences that make it less powerful. These include less RAM and video memory (10 GB versus 16 GB), a processor with only a third of the capacity of the Series X, and its availability only in digital version.
Due to these limitations, many developers have, over time, expressed frustration with the hard work required to port titles designed for the Series X to the less powerful version. Recently, industry veteran Del Walker has reignited the debate by expressing his discontent and stating that the Xbox Series S should never have existed.