The future of Overwatch 2 is closer than ever with the imminent arrival of Season 10, titled “Venture Forth.” This new season brings exciting new features, including the introduction of the new hero, Venture, and the introduction of an exciting limited mode called “Mirrorwatch” starting next week. Additionally, players can look forward to new opportunities to earn rewards and discover more surprises in the world of Overwatch 2.
Among the most exciting reveals is the fact that Venture will be the first Overwatch 2 hero available to unlock from the start, along with all existing heroes. This permanent change, implemented for Season 10, promises to open up new possibilities and strategies for players.
However, the enthusiasm generated by this exciting news was momentarily overshadowed by an unexpected stumble: a mistake made by Blizzard in one of its trailers. This slip quickly became the center of laughter and ridicule online,
In the trailer for Hanaoka, a new map for Overwatch 2, the map was shown in detail in a clip. There was background music as accompaniment. Suddenly, the music was interrupted by a voice saying: “Music Licensing Reimagined” and a few seconds later “Art List IO”.
You can see the extract here(/b).
Those are “watermarks”, similar to putting a semi-transparent watermark on an image so that it is not used by outsiders. This often happens with music, either because it is sample music or because it is shown to the buyer of the music, but it is not yet finalized or the purchase has not been completed.
After the incident was mentioned on the Overwatch 2 subreddit, Blizzard immediately removed the corresponding clip, but the community, of course, captured it.
Interestingly, this is not the first such incident. Already in a previous trailer, the exact same passage was forgotten and The fans had a lot of fun with it.. It was in the last season.
Reason for these errors?
The layoffs at Blizzard in recent years have been a sign of the significant changes the company has undergone. It is rumored that the music department, which had previously contributed numerous notable works, was also impacted by these cuts. This situation seems to have led Blizzard to look for external music and outsource that work for projects like Overwatch 2.