Moon Studios and Private Division have been on a crusade to go against the current customs of the video game industry, ensuring that No Rest for the Wicked will have pleasant features for players. Previously they assured that they would not create maps created with Artificial Intelligence to avoid huge and empty spaces, and now they assure that the title will not have microtransactions.
The developers have already announced that while the game will also come to PS5 and Xbox Series launch of $35.99 dollars and subsequently the value of the title will be $39.99.
One of the main features of No Rest for the Wicked is its commitment to a microtransaction-free gaming experience. Moon Studios co-founders Thomas Mahler and Gennadiy Korol have confirmed that everything in the game can be earned within the game itself, with no additional purchases required. This decision contradicts the line that many RPGs follow today of providing paid content to facilitate playability, something that many players have not liked with titles like Dragon's Dogma 2, with which they showed their dissatisfaction in the reviews of the title.
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As if that were not enough, the developers announced that the game, which will be an RPG with Souls-lite mechanics, can be played in single-player mode without the need for an internet connection, something that has also been the subject of debate with other titles, such as Diablo IV, which requires a constant internet connection to work, which shows that No Rest for the Wicked seeks to be a pleasant experience with the least amount of problems for players interested in the game. qualification.