Final Fantasy At the recent Pax East 2024, game producer Naoki Yoshida, considered the savior of the title, shared that approximately 300 thousand players abandoned the game due to the excessive difficulty of a boss, revealing the complications that the title faced. even after his initial rescue.
The origins of Final Fantasy XIV are marked by a disastrous launch in September 2010, where the game was considered virtually unplayable and received extremely negative reviews. The original version was taken off the market in 2012 for a complete overhaul, leading to the game's rebirth as Final Fantasy XIV: A Realm Reborn in 2013, which eventually became one of the most popular MMORPGs in the world.
However, even this new incarnation of the game faced challenges, including server issues and overwhelming traffic. Additionally, extremely challenging content design, such as Titan's infamous “Landslide” attack in 'The Navel' challenge resulted in massive player loss: what this attack did was lift players up and push them over the edge. terrain, which was deadly, and was designed to make players feel cornered. Unfortunately, unexpected bugs made this attack unfair to many who defected from the game.
The problem was that encounter designer Kenji Sudo overlooked the impact of lag on gameplay. Sudo admitted that he did not consider this factor when designing the fight, resulting in players being hit by attacks even when they thought they were safe. The combination of deadly abilities and frustration caused by lag led a significant portion of the player base to abandon the game.
The boss's attacks had a confusing hitbox and because of the lag many players died after thinking they had dodged them
This incident underscores the importance of inclusive game design and consideration of the technical limitations players face. Although Final Fantasy