This title will be the perfect opportunity for Mario to get us all hooked again on a new adventure.
Super Mario Bros. Wonder will reach all of us on October 20
Join the conversation
There are few duos with more history and chemistry in the world than Super Mario and Nintendo. The Japanese company has come a long way with the plumber by the hand, allowing us, the players, live adventures that we will never forget. However, we must never forget our roots, and that is precisely what it means Super Mario Bros. Wondera return to its origin, but with more elements than ever.
This title can be taken as a step back to gain more ground. The 2D version with that way of understanding the world that everyone fell in love with, but it does so by adding many mechanics and eliminating others that had remained in the saga for more than 40 years. The result of all this is clear: tons of funas you can see in the test that will be available in the Japan Weekend on September 23 and 24.
This will serve as a small appetizer to make the wait until the October 20, official launch date. Until then, we can tell you many things that will surely help you start creating your own impression about Super Mario Bros. Wonder. First of all, we have up to 12 playable characters, including Mario, Luigi, Peach, Daisy, Toadette, Caco Gazapo, several Toads and several Yoshis with different colors. All of them can count on the same abilities, minus Yoshi and Caco Gazapowhich do not suffer damage.
After choosing who we will guide and accompany us in our first steps (the choice can be changed whenever we want), we only have one thing left: let’s start playing.
Gameplay: more Super Mario Bros. than ever
There is a maxim that says that what works, don’t touch it. Well, in the case of Nintendo they wanted to add one more nuance to that phrase, because even if it is not touched, it improves. Without any type of narrative context in this test version that we were able to enjoy, we launched into the first level without seat belt. This is precisely one of the changes that the Japanese company’s team has told us about, we can say goodbye to the typical safe spaces that serve to learn how to use a mechanic well.
The truth is that They are not necessary either. The game is intuitive enough so that you understand at all times how each skill works, although reserve the difficulty necessary so that you do not feel that there is no challenge. From the first moment we will meet our most classic enemieslike the Goomba and the Koopa Troopa, but this time they are accompanied by new beasts like some white bisonnails squirrels who will not hesitate to run away with our coins and platform-shaped robots They will try to crush us. The harshness with which we will be attacked will always be announced at the entrance to the level with a star rating that goes up to 5these maps being the most difficult.
However, we must not be afraid, because just as we have new enemies, we also we will have new power-ups to defend ourselves (with the possibility of carrying one reserve to use it whenever we want). It is incredible that despite the lifespan of this saga, both the designs and the effects of the new items are so original and fun. They will always be used in contexts where they are toolsand we will never get tired of watching our favorite plumbers become elephants or en walking drillers.
The usefulness of each of these transformations is very different. Being a huge animal we can break blocks in all directionshit our enemies with our trunk or collect water that will harm rivals and plant flowers from which coins will sprout. Meanwhile, by changing our normal cap to one with a drill, We will be able to excavate and advance through the floors and ceilings of the underground mapsavoiding enemies and accessing areas that would be impossible to reach if it were not for this ability.
Power-ups are the spice of everything Super Mario Bros., and we can proudly say that accompanies perfection to the great dish that Nintendo has prepared. They are funny, pretty and charismatic, in addition to very useful for interacting with the environment. Because yes, if you are one of those who try every pipe to access or one of those who hit every wall in the hope of finding a vine to climb, we can tell you that the levels we tried were full of these detailsturning the maps into a constant puzzle.
The Wonder Flower, blessed madness
For things to be fun, there are times when they don’t have to make sense, and that’s what happens every time. we get the Wonder Flower. When you pick it up everything changes and becomes a complete madness. It is completely impossible to predict what will happen when you touch it, and that is precisely the beauty of it. We can be run over by a herd of bisonsee how the pipes become giant worms that we can take advantage of to move around or detect out of nowhere a huge enemy that wants to crush us.
In our experience, it is the best moment of each level because his genius is not in simply making things more difficult, but in upset the direction of the game in any direction. Things will not always be complicated, a meteor shower may also begin that will turn us into untouchables and allow us to run around the map destroying everything in our path. In conclusion, we must take the Wonder Flower like a roulette spin, you don’t know what you are going to land on, just that everything will change and it will be fun.
Goodbye to the linear world
Another novelty is between level and level. Although during many phases of the game we will follow the mythical little white brick road that takes us to our next stopoccasionally we will find open areas. In them we will have several options that will range from playing the map that corresponds to us to signature challenges or hobbies. These two levels are optional and can be counted as side quests. They are simply there to add hours of funsomething that is very appreciated for those of us who seek all the entertainment and content possible.
Finally, in these areas we will find some positions where we can buy some objects called Badges. These give us additional skills to each character (except Yoshi and Caco Gazapo), how to inflate our hats to fly and glide, jump higher and other very tempting benefits. With the passing of the game We will unlock the possibility of acquiring these Badges in the challenges we have mentioned before.
Local and online cooperative
If throughout the article we have talked about fun and madness, With the cooperative function all this is multiplied by ten. We were able to enjoy a game with four people and the game gives options to be a good companion and help each other in the mission of reaching the flag or tripping each othergetting in the way and trying to make your colleague fall through the first hole or get left behind.
If we decide to support each other, even though the interaction between our characters will be minimal (except in the case of Yoshi, who can carry a player), we can notice that the pace can be very high, passing the levels faster than if we faced them alone. Furthermore, we can leave markerswhich can be customized, to have respawn points in case we lose and no companion revives us.
It is true that we are only talking about a trial version, that there are many things left to see and that the content of the game and the pace you maintain in each level will be key to your success, but We can safely say that this smells like a great game.. After trying it, we can only imagine ourselves with our family, friends or partner next to us on the couch and with Super Mario Bros. Wonder on our Nintendo Switch screen. ready to start an old adventure.
Join the conversation