Since its launch, Starfield has given a lot of talk, both due to the good reception it has had from players and the specialized press, but also due to certain drawbacks, such as its poor optimization on PC. And now, Bethesda’s space exploration RPG has drawn attention for the implementation of rain, which affects only the sector where the main character is located.
A detail that has been discovered by some players, including one who published a screenshot on Reddit, taken with Starfield’s Photo Mode. Thanks to this, you can see this peculiar detail in the game: the rain does not fall uniformly on the planets, but rather follows the characters wherever they go. Something that has attracted so much attention that even Tom Francis, a special effects artist working on Darkest Dungeon 2, explained on his Twitter / X account why this approach is used.
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As indicated in a series of publications on this social network, where he starts saying: “the players have discovered our secret hahaha. It could have been avoided if you had moved the rain closer to the Bethesda camera,” linking the rain to the camera consumes fewer resources than simulating particles throughout the environment. This makes sense, since it would be inconvenient to spend resources on rendering particles that will not be visible in front of the camera and when others can create the same effect.
Although according to the artist himself and other colleagues who spoke with Polygon, they mentioned that this technique is commonly used for snow, wind, falling leaves or dust. Something that Tom exemplifies with Mario in a response to his own post, saying: “Did you know that Mario 1-1 uses the same image for both clouds and bushes?”
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