Fans continue to analyze The Legend of Zelda: Tears of the Kingdom in detail. They have recently found very interesting weapons findings.
Zelda: Tears of the Kingdom
Specifically, it seems that the game is not very clear/accurate when it comes to expressing the damage different weapons do. An exhaustive analysis carried out by GameRant comes to ensure that the title is lying when it shows the damage that each weapon does.
This is what they claim:
It seems that each weapon type now has its own damage modifier to prevent one type from dominating the others.
Spears have turned out to be weaker than advertised, with a damage stat of 0.75 (25% weaker than expected). On the other hand, light swords have a damage stat of 1.0, unchanged, while heavy swords are at 1.05 (5% stronger than expected). These changes are intended to make the early game more challenging and interesting in terms of combat strategy. It has also been noticed that the tunic of the chosen one No longer displays enemies’ HP numbers, which could be an attempt to make stat changes less obvious. Although the exact reason behind this change is unknown, it is speculated that Nintendo was looking to balance the use of different types of weapons and encourage experimentation among players.
After learning this, players have reacted in a variety of ways to this news, some not surprised and others highlighting the greater value of light weapons because they deal more hits in a row. Which ones do you use the most?
What is your opinion? Do not hesitate to leave it in the comments. Remember that Tears of the Kingdom is now available: you have our analysis of the game here and our complete guide here.
Fountain. Image source.