If you are a fan of video games and especially of the franchises released on the classic Nintendo consoles, you will surely have a special place in your heart for the Mega Man games. Titles that throughout the saga and in its different versions , share in addition to their classic gameplay, a mechanic that is presented before the boss fight, which as many fans of these games will know, was not created intentionally.
This is the tunnel-shaped room that appears in most Mega Man games, which the protagonist must go through before facing any boss and that serves as an intermediate screen, which separates the screen from the encounter phase. with the final enemy, from the levels that we were drawing previously. Tunnel that has always seemed like a simple and irrelevant structure to all players, but it was not in the original plans of the developers.
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This since its creation is directly linked to a technical limitation of the NES, the emblematic Nintendo console, since its hardware could not support the data exchange required when transferring from the previous phase, to the Robot Master scenario. Even this transition needed so much data processing at that time that it could generate an overload in the NES system.
So it was so that, to avoid this inconvenience and that players felt that their Nintendo was overheating or perhaps even turned off at that stage, the iconic tunnel was incorporated, which ensured smooth and smooth gameplay. Tunnel that also, unintentionally, created another primordial and super useful implementation, since it fulfills an additional function as a checkpoint in case of losing the battle against one of the final bosses, since it allowed the challenge to be resumed from inside the tunnel, without need to repeat certain sections of the phase.
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(FUENTE)