For about ten years, Jinx came to League of Legends and has become the most important champion of the video game, tending to be the first character to have her own music video and years later, being the protagonist of the Arcane series, milestones. which has been praised around the world as one of the best animated productions in history. Character who, as they have delved into a 3DJuegos column, has changed the history of the MOBA and all thanks to a drawing that obsessed one of the developers.
This is the story of Katie De Sousa, an artist who has become one of the most valued within the Industry, who tells that “formerly at Riot Games there was a bulletin board where anyone could post their sketches of future champions “It was always full of art or skills kit ideas. The board was a source of inspiration for champion designers, even if most of the ideas never even came to fruition.”
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And recently arrived at the LoL developer company, the artist published a sketch of what was then called “Psycho Arsenal”, where he hung for months, until some developers decided to turn that drawing with potential into a possible League champion. of Legends. Group of workers led by August Browning, who had also just arrived at Riot Games.
“While by day he worked on creating Vi, Jinx’s archenemy, by night he teamed up with Katie and other developers to bring Psycho Arsenal to life,” they say in Riot.
However, and as they tell in the chronicle of the Spanish site, the main challenge of the creation of Jinx when it was still just a sketch and that was related to its generic appearance. It was at this time that the transformations began and took the form that finally made it into the game, evolving the concept so that Jinx would later receive different abilities instead of a simple basic attack modifier.
His passive at the last moment to reinforce his manic personality. “If Jinx ran into a stranger in an alleyway, she wouldn’t automatically stab him. However, if she’s walking down an alleyway and a stranger passes near a stack of fireworks, she would certainly set them off, even if it meant the stranger would burn alive. Fireworks are too much fun for her,” they concluded from Riot Games.
August Browning, who continues to work on League of Legends as head of the champion creation team, sometimes jokes that when he created Jinx, his career peaked ten years ago as a newcomer to the gaming industry. For her part, Katie De Sousa left Riot Games to follow another path, participating in the development of Dauntless, developed by Phoenix Labs.
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