The use of Artificial Intelligence in the creative process of works in different entertainment industries has been strongly rejected by artists and fans, especially in the development of video games. The latest example of this is the controversy generated by Cyan Worlds, developer of the classics Myst and Riven, who used these kinds of tools to create their new game called Firmament.
Something that was originally discovered by the blogger and gamer Gregory Avery-Weir, who after finishing Firmament, realized that the credits were missing recognition of the voice acting of the characters. But then, further reading the credits, he saw with some regret a section called “AI-Assisted Content”, where the developer studio listed all of the AI-generated or AI-augmented features in the game, including diaries, blogs, stories, songs , poems, voice acting, and even wallpapers from the game.
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Post by Gregory Avery-Weir full of disappointment that also adds to several similar comments on the game’s Kickstarter page, where several players who contributed have left comments like: “If this (homogeneity) plagiarized is what we can expect in the future instead of the lovingly crafted worlds, world-building, and interpretations of previous Cyan games, then the company has really lost my interest.”
In another comment, a backer says, “I wanted to like this game, but I don’t think I can. And finding out how much ‘AI-Assisted Content’ was involved in the final product (mostly only finding out about this after the facts in the credits), it honestly feels like a betrayal of my promise.”
“I am very disappointed to learn that AI was used in the creation of Firmament,” says another fan.
A controversy that also comes while, in another entertainment industry, the Screen Actors Union (SAG-AFTRA), which includes voice actors, called to authorize a strike on Monday, having as one of its main concerns, the possible use of AI to recreate members’ voices using old content.
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(FUENTE)