We tested the Enchanter by Diablo IV for tens of hours, using in combination its powerful elemental abilities to defeat hordes upon hordes of enemiesand in the end we fell in love with the staggering amounts of damage his incendiary and chilling spells can cause. Compared to the previous betas, electric spells have been visibly reduced, so we have chosen a combination of the other two primordial energies that the class manages to harness in its sorceries and so, if you wish to target demonic armies while keeping a certain distance from the first line, you can only look at it to the way we structured the arcanists’ high-voltage powersand the respective distribution of their skill points.
Diablo IV: Enchanter’s recommended skills
Skills: Frostbolt, Fireball (x5), Teleport, Frost Nova, Chest of Ice, Hydra (x5), MeteorUpgrades: Reinforced Frostbolt, Shimmering Frostbolt, Reinforced Fireball, Destructive Fireball, Armor Reinforced Ice, Reinforced Hydra, Summoned Hydra, Reinforced Meteor, Mage’s MeteorUltra: N/A (you could trade Frost Nova for Inferno if you like)Enchantment: Meteor
How to make the most of the build
There are many different ways to build a powerful Enchanter, or Enchantress, in Diablo IVbut undoubtedly the most effective approach is to use a combination of ice and fire spells. The former freezes enemies, slowing them down or even freezing them. Once kept under control, they can be incinerated with high damage rate and mana efficiency pyromancies.
The focus of this build is Frostbolt, a basic ability that is very effective for cooling, freezing and generating Mana once upgraded and upgraded to Shimmering Frostbolt. This will be the skill you will use to “ready” hostiles before casting spells like fireball and hydra. The best damage, however, will be obtained with Meteor, which we will insert in the exclusive Sorcerer’s Enchantment slot (requires level 15), so that it activates automatically when you are near enemies and free one on the Quick Access Toolbar. The Meteor is especially deadly against frozen or frozen targets, as it deals massive damage and has a 30% chance to drop an additional meteor if hitting three or more fighters with the upgraded version. This feature works well with Frostbolt and the Mage’s Meteor upgrade, which makes meteors able to immobilize targets. In particular, the Meteor Lucky Strike chance in the Enchantment Slot has been improved during Server Slam, making this approach even more effective.
We also chose Teleporter and Frost Nova for this build, in order to give it some defensive functionality. The former allows you to quickly outdistance your opponents if they get too close, which is essential given that Enchanters don’t have much health. Also, Nova Gelida is excellent freezing at close range which can buy you time to retreat or prepare for subsequent assaults. Ice Armor is also a must since creates a barrier around you that absorbs a good amount of damage arriving. When upgraded, Armor of Ice also increases mana regeneration by an impressive 25%.
We haven’t selected an ultimate ability for our Enchanter, however, because his damage is already so high that you won’t need it. However, if you wish, you can replace Frost Nova with Inferno: the latter summons a huge fiery snake that violently burns enemies in a chosen area, making it a fantastic and spectacular control tool.
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