If you are one of the thousands of Modern Warfare 2 players, you will know the notoriety of the Santa Sena Border Crossing map, which was not well received by the Call of Duty community. Map that when the title was released, has begun to leave many of the fans of the saga angry, since it is narrow and has a lot of traffic, which makes it difficult to move. Also, the cars on the map were explosive, which led to many frustrating deaths.
Infinity Ward has said that they designed Santa Sena Border Crossing to be a “challenging” map. They wanted to create a map that would force players to think strategically about how they moved. However, they also acknowledged that the map was too frustrating for some players and that they are working on an update that will make the map receive less hate.
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It has been the director of multiplayer design, Geoff Smith, who has commented on the ideas they had about the creation of the map and that in statements to Dexerto, he said that they tried “to have a balance between experiential maps and more maps competitive”. This is because some of the game’s maps are designed for the mass of players, which he calls “sweaty” and others, try to prioritize unique experiences over traditional and competitive layouts.
“Not everyone is super sweaty and balanced. There are some where ‘hey, it would be great to fight over a border crossing. And I know that map isn’t very popular with certain groups, but we like to keep it fun and it’s really cool moving through those cars, channeling Hitman. So we try to keep it fun and change it up, but there’s a balance,” the developer said.
Smith also stressed that their user base is very large, so they try to balance “everything we can.” “I think it’s important to have these fun, experiential maps, and obviously we have enough for the CDL to have their play space,” he said.
And in closing, he said that the group of developers at Infinity Ward aren’t “trying to ruin people’s fun on every map” and that they’re even looking to “prevent those cars from blowing up every round in S&D because that gets so old. “We just make adjustments as we go, but I think it’s important to have a wide variety of experiences. Not everyone likes super sweaty matches, so we balanced it out for everyone. We do the best we can.”
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