Within Sony’s plan to launch several “games as a service”, which are generally titles that aim to monetize beyond their initial sales and keep them active through content updates, Naughty Dog has spent at least four years developing a The Last of Us, which would enter into this concept. Game that was first thought of as a complementary mode to The Last of Us: Part II, but then its creators decided to turn it into a separate game, which has been reported this Friday, Sony has stopped its development.
Decision made by Sony, who are re-evaluating the quality and long-term viability of the game, after it asked another of its video game studios, Bungie, to evaluate some games, raising doubts about the multiplayer project’s ability to The Last of Us.
You can read: Naughty Dog admits they screwed up with The Last of Us Part 1 for PC, but they urge players “to use the latest graphics drivers”
Through a statement published On the official Naughty Dog Twitter account, the studio says: “Fans of The Last of Us, we know that many of you have been wanting to know more about our multiplayer game. We’re incredibly proud of the work our studio has done thus far, but as development has continued, we’ve realized that it’s in the best interest of the game to give it more time.
“Our team will continue to work on the project, as well as our other games in development, including a new single player experience,” they say.
According to Bloomberg journalist Jason Schreier’s report, four people familiar with the project told him that a team of developers was also downsized after a recent review and that while the game hasn’t been cancelled, many of its developers have been reassigned. to other projects.
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