Eiji Aonuma has been chatting about his history in charge of Zelda and the design of Zelda: Tears of the Kingdom in a new interview. He has commented on his work, when the game takes place in the series and more.
Zelda is a saga that has seen Eiji Aonuma grow, but more than producer y director is person. For this reason and after Tears of the Kingdom for Nintendo Switch has granted another interview where he talks about him, his past, future and more.
Said comments are read in The Washington Post, but thanks to an extensive compilation made by GoNintendo we have quite a lot and the most important ones that Aonuma has said.
This is a part of the last turns he has taken to talk about his work on the sequel to Breath of the Wild, but as this is another of the games that have managed to push the Nintendo Switch hardware to the limit.
Aonuma himself sometimes feels that he is “reaching his limit” by working so many hours at his age, stating, “I don’t want to put too much pressure on myself.” Although this does not mean that he already has retirement plans in mind, he does not intend to stop being Director of Zelda.
He reveals that he created his own toys as a child by tying tree branches together and that his first job was designing the toys. sprites de Open Tournament Golf para NES
Aonuma’s family were carpenters and he was working to be a puppet designer before joining Nintendo. After this he talks about the visible glue in TOTK when you paste objects, he was against it at first.
It seems that it was unsightly to him, since he has worked with wood and knows what he is talking about. But in the end he realized that “being able to clearly see where the objects you’re connecting together makes this type of gameplay a good fit for Zelda.”
The logo behind BOTW on Link also has a different look
He development team at Tears of the Kingdom He first worked on the basis for the gameplay of the title and claims that he did not develop the story that they were not sure in this regard.
A few days ago they updated TOTK to version 1.1.1 so that fix a fatal bug in a main quest along with other somewhat more general improvements.
Aonuma still won’t tell fans where exactly he stands. Tears of the Kingdom in The Legend of Zelda chronologyI hope that these same players “discuss it among themselves”.
He comments that Nintendo put together the 13 minute demo video with him showing off the new mechanics because they were concerned about a lack of understanding and enthusiasm.
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Lastly – although this detail has nothing to do with The Legend of Zelda-, Aonuma claims that he plays Ring Fit regularly and is level 430.
The article in The Washington Post comments on these and other aspects in detail, such as the Aonuma’s appearance at the Tears of the Kingdom launch event in New York.
It is possible that Aonuma sits a bit like Miyamotosince the creative spoke this year about what Nintendo will be like when he is gone.
For now, Eiji Aonuma Discusses His Story And Design Of Zelda: Tears Of The Kingdom in a new interview, but as you read sometimes feel that you are “reaching his limit“.