Artificial Intelligence has been seen as a threat to many industries, since a large majority of people believe that its implementation could be used to replace tasks performed by humans, who would thus lose their jobs. An idea that has also reached video games, since many developers see their work threatened since in recent weeks, we have seen how various companies have expressed interest in, for example, tools for NPCs to be created and controlled by these AIs.
Technology that has been criticized by many video game creators, such as David Gaider, one of the main writers of the Dragon Age series, who in a recent series of tweets has expressed his concern, adding that the use of AI to create the texts and stories of video game characters, is something “mediocre and soulless”.
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In their publications on Twitter, Gaider said: “Oh yeah. The dream of procedural content generation. Even Bioware went through several attempts with this. ‘What if we didn’t need every conversation to be tailor-made?’ Unlimited playtime with procedurally created dialogue along with procedural missions!”
“Each time, the team believed together, deep down, that it was possible. That they had it at their fingertips. And each time we discovered that, even when the procedural lines were written by human hands, once they were put together the final result was… mediocre, soulless”, says the writer.
In addition, he complements this idea by saying that in his opinion, “the problem is not the lines of dialogue. The problem is that the procedural generation of content for the missions results in something ‘formed’ as a mission. It has what it takes to be one, sure, but the end result is no better than your typical ‘bring me 20 beetle heads’ MMO quest.”
“Is that what the players really want? Superficial content that covers the bases so that they continue to play but not go beyond? I imagine some teams will be convinced that the AI can do better. That it can act like a human, creating bespoke deep narratives on the fly,” Gaider concluded.
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(FUENTE)