Many times and without knowing it, the possibility of creating your own work is just one step away, which is basically giving yourself the impulse and daring to start developing it. Something that commonly happens in the video game industry, an example of which is Lasse Zacho Malver, who after being a professional Dota player, gaining fame in that community for equipping rare items on his heroes, decided to stop playing video games. and start creating them.
The direction he took since he had to leave the competitive scene due to health problems, beginning this new path in game development and, as also happens very often in this type of story, without knowing anything about programming. Path that began in January 2020, the year in which he started in Unity learning through tutorials, reaching how he has published in his account Twitterappear on the cover of Steam with his latest video game.
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According to what he says in a video posted on his YouTube channel, Lasse began to meet his goals little by little and created a game called Calturin, which took him approximately 22 months to complete, although it could have taken less time since he had to restart the project. due to the fact that it was originally going to add a multiplayer system that did not make it to the final product, as it was very difficult to integrate. Game with which he earned the not inconsiderable sum of about $2,000 dollars with about 600 copies sold during the first year.
And after that, he started development on the title that landed him on the Steam home page, the game called Mage & Monsters, which combines things seen in Dota and Warcraft, two games he’s a fan of. The game that he has a free demo, which somehow made him famous, especially when some streamers and YouTubers started playing it, such as SplatterCatGaming, a content creator who has around 800,000 subscribers on YouTube.
“My game, Mage & Monster, combines Dota autobattle with Warcraft 3-style spellcasting. This also reduces core gameplay to the minimum viable product, making the project manageable for solo development” , indicates.
As he recounts in the video, “My second indie game Mage and Monsters made him $55k in 2 months, after refunds and Valve took their cut. It took me 8 months to make and I only spent $400 creating it before of release. That’s how I achieved the indie dream with my second game.”
So now you know, here we leave you another example of how effort and desire can bring that idea you have for a video game to reality and perhaps it will go viral and appear on the Steam home page like Mage & Monsters did. , which is also on sale.
Can!
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