PlayStation Studios it has grown every year with new additions, but beyond the releases, big announcements and periodic interviews, many wonder what the innards of the amalgamation of studies that make it up are like.
How does the game development planning system work? Well the truth is that Shuhei Yoshidathe former director of Sony Interactive Entertainment, has been very transparent in a recent interview with The Guardian commenting on these types of aspects.
Sony has come to cancel many PlayStation games
As Yoshida comments, the modus operandi that many PlayStation studios follow is to launch new ideas, start them and if it is seen that they do not lead to a good path, cancel them and move on to the next (a quick way of explaining it).
PlayStation is open to new ideas, and many of them fail, Yoshida notes. We make a prototype, evaluate it, and then decide whether to invest more time and resources or just stop. We are canceling so many games. Usually I try to convince developers that I want to avoid them getting stuck on this project.
Although this technique may seem somewhat particular, there are people within the sector who do not see it with bad eyes. There have been many examples of entrenched developments for years that often generate more doubts in the players themselves due to their delay.
What do you think of this approach? Many canceled projects we will never get to know. Of course, the division of PlayStation It no longer focuses only on games, a clear example is the Twisted Metal series, a new PlayStation adaptation, which already has a date and poster.
In addition, PlayStation Productions also prepares animation projects, as well as movies and series. A new era has already opened before us. Video game adaptations are the hot product.
Meanwhile, sales of PS5 they continue to rise. Recently, Sony has predicted that 2023 will be the best year for sales in all of PlayStation history. The console shortage is over and the next gen console is approaching 40 million units sold.