Sixth Gun, Cullen Bunn’s weird western is nearing its final stretch and before that we will know the history of friends and enemies in various self-concluding stories.
The story of the six weapons that bring the apocalypse continues. Drake and his gang are in hiding looking for the solution to end the revolvers in old books, but they are not prepared for their new enemies, who can turn their allies into threats. But before them there were other owners of the colts and their story after the disappearance of Hume and before his return thanks to his widow makes it clear to us that they are corrupting and corrupting tools that you cannot carry without losing what little dignity your soul possesses.
In this volume of The Sixth Gun, Becky Montcrief’s group owns four of the six guns. The sixth that allows to see the future brings a curse with it and the young woman refuses to use it, and it could be her last hope. Drake begins to suffer the effects of using too many of the damn weapons and his allies are wary of them. While the Gray Witch has created an army and has let her son lead it to recover the Six. A battle is coming up and one of the allies who has never been faithful to the cause seems willing to change sides, and Griselda knows the keys to press to accelerate that change.
The world of Cullen Bunn and Brian Clevel is full of magic and mystery, uniting the oldest and most legendary stories with the western. And the Norse myths couldn’t be far behind. The authors dedicate an entire chapter to recounting the transformation of Griselda, a young Viking into the Gray Witch, serpentine avatar of the ancient gods. The story is drawn by another great collaborator of Bunn, Tyler Crook, with whom they developed the other great work of the writer: Harrow County.
The chapter makes it clear that Hume’s blood was cursed by magic, and that his burning hatred dates back centuries. Griselda is revealed as a witch possessing even greater primordial powers than she was implied (she seemed closer to voodoo than to Viking gods), causing surprise and an increase in the level of risk for the protagonists.
In this fourth volume of The Sixth Gun we find ourselves at an impasse in the war before the next story arc.
It is a small interlude to tell the story of the men who carried the revolvers before our protagonists. General Hume’s men, whose stories of losing his boss take them through the real world to discover that owning the guns has changed, transformed, corrupted them. Will Arcene, Bloody Bill, Dirty Ben Kinney and Silas Bittersaw Hedgepeth discover that they have ceased to be people and have become extensions of their powers, for some in painful ways and for others just a step in a path. mission.
It is not the bullet, but the fall leaves the series at a critical moment to hole the few remaining chapters of the series. The inclusion of the limited series adds color and increases the powerful influence of the revolvers. A volume that leaves the reader on edge by conveying the feeling of defenselessness and not closing the plot, leaving it on hold to add information that only makes it clearer that Becky and Dake’s enemies are much more than they expected.
Cullen Bunn and Brian Clevel keep things going in Sixth Gun in this weird western, adding more and more elements that are not fillers to stretch the plot, but rather expand the world they have created. Despite a possible first impression that this is all in order to publish more issues, everything that is contributed is cleverly added and fits like clockwork. I don’t know if it was planned in advance, but each step in the series brings up new mysteries, secrets and elements that enrich the work and increase interest in it.
THE SIXTH REVOLVER 4
Title: : THE SIXTH REVOLVER 4
URL : Milcomics
Author : Cullen Bunn, Brian Hurtt, Brian Churilla, Tyler Crook, Bill Crabtree
Format : Paperback
ISBN : 9788467960495
Description : The forces of darkness have hunted Becky Montcrief ever since she first touched Sixth Gun. Now, Becky and her allies plan to take on her enemies. Her goal: destroy the cursed revolvers once and for all! But the Gray Witch has plans of her own and prepares a brutal counterattack. Additionally, she discovers an unpublished history of the Six. Bill Sumter “The Bloody”, Ben Kinney “The Dirty”, Will Arcene and Silas “Sierra Amarga” Hedgepeth were the most violent of the followers of the evil General Oliander Hume. The secrets of these criminals are revealed when these four horsemen separate after the death of the General. But each of them possesses one of the Six, and suffers its terrible consequences.
SOMETHING (JC Royo)
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