In a recent interview, creative director Harvey Smith revealed why Redfall it was built using Unreal Engine 4 instead of using the newer and updated Unreal Engine 5. We also had the pleasure of interviewing co-creative director Ricardo Bare, read our interview if you missed it!
Speaking with Wccftech, Smith explained that the release of Unreal Engine 5 didn’t align well with Redfall’s development, as it essentially came out while the game was in the middle of its development cycle. Creative director Harvey Smith said:
“Midway through the project, Epic came up with Unreal Engine 5, but the game is based on Unreal Engine 4.26. If we had more time, we probably would have gone with UE5, but it was a lot of work just updating to 4.26.”
We all know that developing a game is often quite challenging and while Epic Games has done its best to make the transition from Unreal Engine 4 to Unreal Engine 5 as easy as possible for developers, the decision to switch engines in the middle of the development requires quite a bit of time and effort on the part of the development team.
Redfall will be available on Xbox Series X/S, PC e Game Pass il 2 maggio.
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