We could be facing one of the most revolutionary games of the genre.
Promotional image of Life By You, Rod Humble’s next game.
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The Sims is, without a doubt, one of the most important franchises in our sector, not only because its titles are played by a large number of people, but also because it has been with us for many years, during which time it has had practically no competition. within its genre, which has allowed it to maintain a hegemony rarely seen in our sector. Even so, it seems that this will not be the case for a long time, and it is that a former person in charge of this franchise recently presented us with Life By You, a game that basically wants to be the competition of the Sims, trying to become one one of the best simulation games ever.
Still we will have to wait a bit until we can enjoy Life By You, but thanks to certain interviews, we can learn new details about this title that promises so much. Specifically, now we have known a function that can revolutionize the game, and even its own genre.
We will be able to see every second of life of each character
Already at the time we were able to know that this title would be open world, something that differentiates it from its competing franchise, and that is that it uses loading screens to change locations. Of course, this raised many questions, and especially many problems that could occurwhich the developers seem to have already seen coming.
Specifically, and as commented by the main person in charge of this project, Rod Humble, we can see every second of life of our character, as well as any other NPC that we can find in the world. This has been expressed in an interview with Rock Paper Shotgun, in which he has once again emphasized the fact that Life By You will not have loading screens, being an open world game to use.
In addition, he has commented that at any time a player can take control of an NPCwhich opens the doors to many interactions, and especially to many evils, since this expands the possibilities regarding the Sims, a game where users tended to try to kill their characters at all costs.
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