With the passage of time, video games have somehow changed their difficulty, looking for players to feel as little frustration as possible. This is how there are certain mechanics that have become standard, such as when you reach an area that has many covers where nothing happens, you know that at some point many enemies will appear or that by not knowing which way go, the door that you must open lights up to help us or is rightly marked.
Mode of driving the player that also happens in Resident Evil 4 Remake, which has generated a debate on Twitter, for example, where over the weekend a user posted four images of the recent demo of the game where we can see a total of four objects such as barrels , boxes and windows, which have phosphorescent paint and which means that they can be broken.
Implementation that the same user indicates that “it has become more and more common until what we see here”, wondering: “Why are all these things covered with yellow paint and adhesive tape? The lighting of the boxes already completely reveals that they can be broken, why do we have to smear everything with yellow paint? At least the Far Cry strings dangling from the ledges stood out less.”
You can read: Mods for the Resident Evil 4 Remake demo leave Leon without clothes or change him to CJ
Something that is useful for many players and that, as they have pointed out in 3DJuegos, are things that the developers wish they could stop adding as guides, but that the community itself prevents it since they always ask for this type of “subtle” aid to exist. to solve puzzles or know in which direction of the map to go. To reinforce his argument, the media cites an interview conducted some time ago with Dana Nightingale, Campaign Director of Deathloop, the latest video game from Arkane Studios, who indicated that guiding players is “one of the most difficult things to do in our design. The challenge is about balancing the cognitive load of the player. We have to be very careful to know what to give them that will free them up and make them focus on the real fun of the game.”
So at the end of it all, maybe the boxes in the Resident Evil 4 Remake demo didn’t have that striking color, but it was implemented later during development as guidance for players. An idea that is somewhat shared by the same player who published the images of the boxes, who later indicated that he had changed his angle a bit, ensuring that he now understands “that they are necessary to help casual players and non-players, but I just wish they would do it in a way that was more suited to the setting. At the very least, he would prefer them to be optional (but on by default).”
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