A few days before theopen beta Of Exoprimal which just ended today, we were invited to a new full immersion based on dinosaurs, exoskeletons and avalanches of bullets. Could we not take up the gauntlet?
Developer / Publisher: Capcom / Capcom Location: texts Multiplayer: PvP e Co-op online GO:ND Available on:PC, PS4, PS5, Xbox One, Xbox Series X|S Exit date: July 14th
Video games have taught me that in parallel universes, life just sucks. Have you ever seen a space-time vortex open up and bring something positive? Like gold, diamonds, new technologies, or even just chocolate ice cream? Nothing, always monsters, demons and plagues. In Exoprimal, produced and distributed by Capcom, in 2040 a series of rift bowls on Earth none other than a few million hungry dinosaurs, dropping man’s position in the food chain by a few dozen steps.
Three years later, to try to turn the situation around, the Exofighters arrive, warriors equipped with high-tech robotic armor designed to fight the newly arrived fauna. Only the best will have the honor of giving battle to the reptiles, and as cadets we must undergo very tough selections to show that we are capable of transforming Tyrannosaurs into shoes, purses and belts.
TEN WARRIORS MAY BE ENOUGH FOR ME
The plot seems trivial but Capcom promises that more details will be provided to us as the game progresses. But I entered the servers to melt the left mouse button to the sound of blows to the enemies and above all to touch the progress made compared to the version da me provata last summer. The curious PvE mixed with team PvP already seemed fun to me at the time, so the expectations were quite high.
Do you prefer a katana or a flamethrower? A heavy machine gun or a sniper rifle? The secret is to experiment
It starts with Leviathan, an anthropomorphic AI, who guides us in the short tutorial to explain the rudiments of movement, attack and defense, presenting the three classes available: Assault, capable of striking at medium and long range like rangers, Colossus , the classic tank dispenser mainly of melee damage equipped with a shield to block the advance of the dinosaurs, and Support, a healer with buff and debuff capabilities depending on the selected target. Each specialist requires a certain style of play, which can be further customized by choosing the armor that best represents us among the ten available. Do you prefer a katana or a flamethrower? A heavy machine gun or a sniper rifle? The secret is to experiment.
I’M A SIMPLE EXO FIGHTER: I DO THINGS, I ELIMINATE DINOSAURS
The game mode available was Dino Survival, the main one of Exoprimal: two teams of five players each compete in various mainly PvE missions assigned by Leviathan, and the team that completes them first wins. We may simply be asked to eliminate all dinosaurs, or defend strategic positions by eliminating dinosaurs, or even charge energy cells by eliminating dinosaurs, and generally to carry out operations of various types focused on, guess what, eliminating dinosaurs.
We get briefed on the opposing team’s progress from time to time, and generally those who are at a disadvantage are granted the opportunity to make a raid on the enemy playing field to hinder the opponentsperhaps impersonating the terrible T-Rex and creating a discreet havoc.
EXOPRIMAL: THEY ARE D-ILLIONS
Exoprimal’s defining characteristic, and its greatest source of entertainment, is the amount of reptiles it forces us to face. Rifts rain down tons of Velociraptors while flocks of Pteranodons darken the sky – then we’ll be fighting in the shadows, the Spartans would say – and every wave is a battle to the last bullet. There is no shortage of colossal and decidedly hard to kill units such as Triceratops, Stegosaurs and Ankylosaurs, whose devastating charges must be avoided at all costs. They are the most charismatic creatures of the production, and being face to face with these beasts, perhaps with teammates busy in completely different matters, causes a certain anxiety.
In Exoprimal, hundreds of dinosaurs invade the streets, and the sky is covered with prehistoric birds of prey
Then there are mutated monsters capable of inflicting elemental damage, such as the Nerve Dinosaur with a huge gland that releases toxic gas and the Cryoneosaurus evidently born during an ice age, given its ability to freeze prey. From a purely playful point of view, it is a product without weaknesses, frenetic and loud enoughwith the classic prize and ranking system that pushes us to give our best and start yet another “last” match which usually lasts between 15 and 20 minutes.
AND PRO, BUT…
Looking at everything from a strictly competitive point of view, however, there would be some balances to be made to the classes, since at the moment the Exosuit Assault is considerably more performing than the others, at least in the way we battled each other: when hundreds of dinosaurs arrive, there is no better strategy than to start shooting them down already from long distances, and only this type lends itself very well to the purpose. The Tank is a lot of fun to maneuver, and killing reptiles with your fists undeniably gives more satisfaction than unloading volleys of aseptic projectiles at them, but it requires an engagement from very close range, with the Velociraptors – keyword: “fast” – darting away from all directions by limiting the number of kills.
In a single player mode, perhaps encouraged by a couple of achievements to unlock, I would certainly have used it, but in competitive it is necessary to maximize the number of damages without caring too much about the details. Similar speech for the Support, that without the coordination and communication of a close-knit party it is difficult to be in the right place at the right time to raise the HP of the companions, making it preferable to die a couple more times, at the cost of 15 seconds of limbo before the respawn, however bringing to the Creator with us a greater number of lizards.
From a competitive point of view, some classes are more efficient than others, but nothing that can’t be solved with a nice balance
However, these are details that can be solved by playing on the statistics of weapons and characters, an operation to which all – indeed, capital letters, ALL – competitive multiplayers have been subjected, with continuous buffs and nerfs aimed at making the clashes balanced and mainly skill based. In the short trial period granted to me, I’ve always enjoyed myself even if I would have liked to try a few more game modesperhaps with a greater PvP component, so I will be patient until the release date by putting a nice snack on Exoprimal in my wishlist.
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