After last week’s beta, reserved for those who pre-ordered Diablo IV, several concerns have arisen regarding the lack of variety in dungeon designs. These have kept the same layouts over several runs, an odd feature for a series that usually generates them procedurally. The players, therefore, complained accusing Blizzard of having produced very repetitive and linear dungeons.
The studio did not remain silent in the face of criticism and the game director Joe Shelyin an interview with NME, said the repetitive dungeon design is due to the beta being limited to one area in the open world gameand added that:
“We’ve put over 100 dungeons into the game, many of which aren’t found in Fractured Peaks. We expect that as you level up your character, you will be adventuring through many different dungeons rather than repeating the same dungeon over and over again.”
He continued the interview stating that in the Diablo IV dungeons the player will not only have to kill demons but, indeed, some will require placing an object on an altar to continue, kill a boss at the end or complete an event. Shely, in this regard, said that:
“It really is, during the leveling up period, about experiencing all the different dungeons that exist in the world, and of course in the beta you only get a fraction of them.”
So players can breathe a sigh of relief as, when the game finally comes out, they can expect a great variety of dungeons and a rich and vast world to explore. In the meantime we leave you to our tried.
Diablo IV will be available starting from June 6 on PC, PS4, PS5, Xbox One, Xbox Series X/S. The open beta will start on the 24th and end on the 26th of March.
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