Paying for extra content in video games has become a standard in the video game industry, as it is quite common for developers to charge for their DLC. Expansions that, despite being still frowned upon by a large part of the community, since they give the idea that the games they bought were not finished, still allow them to continue enjoying titles that we have already completed, but with new stories or missions.
New hours of play that, on the other hand, meant hours of work for the development teams, who also dedicate a lot of their time to creating the patches that generally fix errors in the games that have been released. Extra work that according to one of these workers, should also be charged to players every time a game receives one of these updates with improvements.
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This is a Japanese programmer who has caused a stir in the gaming community, named Hidetaka Suehiro, known for his work on games like Deadly Premonition and D4 Dark Dreams Don’t Die, raised this idea through his twitter account and has generated a great deal of controversy. As he indicates, developers work hard to create a video game, devoting overtime to their work. Therefore, he believes that they should not offer free upgrades. In fact, he likened this situation to the price of a cup of coffee at Starbucks, suggesting that paying for upgrades would be a fair investment.
Proposal that, as expected, has generated criticism from several gamers, who consider that it is unfair to have to pay for bug fixes and improvements in a product that they have already purchased, using exactly the same example of the coffee saying that it is finished You do not need anything else or if it is bad, they will change it for another free of charge for the trouble.
An idea that although it is based on the fact that, of course, the worker must be rewarded for his “extra” work fixing errors, in any case, he should already be compensated in the price of the final product that users paid when buying the game, assuming that it will work well. since the first day.
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