After having a stumbling launch, Cyberpunk 2077 had a renaissance first thanks to the interest generated by the animated series Cyberpunk: Edgerunners, which made many viewers want to play it. But also, this second opportunity for many players was generated thanks to the great work that the developers have done fixing problems such as bugs, as well as adding new content to the title in recent months. In this important job of continuing to improve a product that many have called since its inception a broken or unfinished game, the studio has been working on updates that have quadrupled game performance on PC thanks to NVIDIA technology.
And soon, on April 11, Path Tracing will also be implemented in the game, in an important collaboration announced during the Game Developers Conference, where the creators of Cyberpunk 2077 delivered a technical advance called Path Tracing or ‘full ray tracing’, which uses NVIDIA DLSS technology and GeForce RTX graphics with RT cores to enhance the visual experience in Night City.
You can read: DLSS 3 arrives in Cyberpunk 2077 and can up to quadruple its performance
Pawel Kozlowski, senior technology development engineer at NVIDIA, said in an official statement that “not only does this deliver better visuals to gamers, but it also holds the promise of revolutionizing the entire game creation process.”
“Virtually all light sources cast physically correct soft shadows. Natural-color lighting also bounces multiple times around the world of Cyberpunk 2077, creating more realistic indirect lighting and occlusion,” says Kozlowski.
New implementation that although it has already been used in other games such as Minecraft, Portal and Quake II, NVIDIA claims that its arrival in Cyberpunk 2077 is significant since it is the largest game to test this technology. Something that, if so, will not only continue to increase the number of players of the title, but also sell more graphics of the brand.
Editorial: Gaming / Facebook / Twitter / Coverage / Instagram / Discord
(FUENTE)