AMD has provided a pretty comprehensive list of benefits and performance improvements with il driver 23.2.1 Adrenalin Edition. The claim of a huge ray tracing performance boost of up to 40% was conspicuously missing.
Second alcuni reportHowever, this is exactly what some owners are experiencing GPU AMD Radeon RX 6000. But there’s a problem. So far it seems that the truly remarkable performance increases pertain to synthetic tests of ray tracing performance.
As an example, one Twitter user reported a performance increase from 27.84 fps to 38.17 fps in 3DMark’s DirectX Ray tracing benchmark run on an AMD Radeon RX 6800 XT. Another user reported an increase in performance in the same benchmark from 31.51fps to 42.58fps with an RX 6900 XT.
Real-world results in actual games, however, appear to be generally more modest for now. Some RX 6000 owners said they got it minor improvements in Doom Eternal with ray tracing enabled. But the benchmarks of CyberPunk 2077 with ray tracing turned on they showed no change.
In general, it doesn’t make sense to expect synthetic ray-tracing performance test results to translate into real-world game frame rates for several reasons. To begin, the code used in a given test may or may not mirror that used by real game engines. But perhaps even more significant is that ray tracing makes up only a small part of the rendering pipeline of any current game. There’s a lot more to it, and a 40% increase in one item in the pipeline won’t automatically translate into an overall 40% increase in frame rate.
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