In previous episodes … After receiving me in my underwear, the sorceress Keira Mertz agreed to help me find out more about Ciri’s whereabouts. She tried to take advantage of me (yes, in that sense too) to get the investigations of a dangerous disease. Finally, I got him to see reason: he gave me the investigations and left for Kaer Morhen.
I go to the house of the conjugator in The Witcher 3: Wild Hunt to explain to me the origin of the Talisman or Amulet of the Bloody Baron’s wife that I found in Percha del Cuervo. I’d like to tell you that this post is about that… but no. I understand who likes this mission, but it seems like crap to me.
Let me summarize: I went to talk to the Conjugator and he made me go look for his lost goat Princess because he needs it to perform a ritual that reveals the location of the Baron’s wife and daughter. I killed several wolves and a bear on the way because the goat is dumb and has more attention deficit than me (WHICH IS SAYING!). I hand it over to the Conjugator, she does the ritual (she gets as the exorcist’s girl) and tells me what she already knew: The Hunchback’s Quagmire, the Fates.
So this adventure is about Hunchback’s Quagmire y las Moiras? No! I decide to take a break from this crazy adventure and head to a place I was looking forward to visiting: the Devil’s Pit.
A tormented warlock, forgotten armor, and a mysterious disease
The Devil’s Pit is located west of Oxenfurt or northeast of Crow’s Perch. On the outskirts of the great mine I find Falar, Priest of Eternal Fire. I prepare my sword, for my last encounter with one of these priests ended with a group of ruffians trying to kill me. But not this time! Falar urges me to put down my weapons and talk. The quest “In the Shadow of Eternal Fire” is activated.
He tells me that he is on his first mission as a priest and that he needs help. A plague or strange disease haunts the abandoned mine. For centuries it has been used as a prison for people who were sick or suffered from mental afflictions. “A den to die in,” Geralt adds quite rightly. However, Falar has a theory that something is causing the illness.
Falar hands me the key and I enter the exterior of the mine. I am greeted by bandits who are looting the place. Then I realize that the mission requires level 15 and I am level 8. I have a bit of a hard time defeating bandits, but I make up for my lack of damage with the bleed from my swords.
I enter the mine, take out the torch and start walking into the darkness until I come to a wooden area with a table and a letter: Reinald’s Note. Warns that the sick humans from the mine behave in strange ways, as if they were possessed. Some have nails in their mutilated bodies. A little later I find the primera carta de Reinaldwho admits to having been infected despite being a Witch, as he suffers from fevers and memory loss.
I go through a wooden gate and a torch lights itself. There is something that dominates this mine. Next to the torch is a wolf school symbol carved into the rock. This is what I came for! I decide to continue with the silver sword drawn… but I am forced to sheath it to draw the blade. lamp that Keira Mertz gave me. I begin to see the horrors of the mine.
A mysterious voice urges me to keep going down. I put the lamp away and unsheath the silver sword again. Other letters from Reinald reveal his memory loss. He doesn’t know how long he has been in the mine and almost has lost hope to go out I’m starting to think I’ve gotten myself into some really bad trouble. I remain more alert than ever.
meeting at first ill possessed: His body has cuts on all sides, nails in the extremities and oozes red vapors. There is no doubt that it is a curse, very dark magic. It disappears as fast as it appeared. Later I find traces of blood, which lead me to a wooden structure and a new letter: a priest who came to help, got infected and searched for a cure until the end.
There is no trace of more infected. Just bones and darkness. I find another letter from Reinald: he feels something inside him trying to control him. He knows that he is going to die in that mine. How long ago were these letters written? Will I be able to get there in time to save the wizard? I speed up my pace a bit and just then the infected start attacking me. They are level 14. At level 8, each is a mini-boss. My swordsmanship and the Quen sign save my life.
After finishing off the infected, I find a new letter: there was riots, murders and torture in the abandoned mine Hence the nails in the bodies. Nearby I find another letter from Reinald, which reveals:
A recipe to make a potion which allows a warlock to be immune to possession. It is not a plague, but the possession of a miasma. The technique to throw a body successively throw Yrden + Aard. Its location deep in the mine. No one should go near without drinking the potion.
I brew the potion, defeat the last of the Taken and reach the final room, the deepest in the mine. There I find Reinalda sorcerer of the wolf school, cloistered in a mountain of stalactites and stalagmites made mostly of pure salt.
Reinald is still alive and I decide release it using the Aard sign. She begins to babble about the presence of the Miasma and that it has almost taken full control of her body. He asks me for the potion to throw out of her body. I decide to test Reinald with a memory from his past… but he fails the test. The Miasma has already taken control.
The wizard stirs and appears for a moment to tell me that I took the potion And finish what started so long ago. That last outburst costs him everything, as the Miasma ends up taking control. I drink the potion and the possessed warlock attacks.
I could give you a thousand excuses why I didn’t remember to use Yrden + Aard, but the reality is that I was so excited to have a fight against another sorcerer, even if it was controlled, that I opted for a “fair fight”: high difficulty and 6 levels below. Encouraging! We only use our swords and the Quen signal. It’s not easy for me, but I manage to defeat him.
He Red Miasma decides to leave the body of the defeated warlock and attack me directly. He has melee attacks, breathes fire, and summons infected humans. I ignore the infected and focus all my damage on my target. Dodge, hit, dodge, roll away from the infected, hit and dodge. It’s ugly for me to say it, but my swordsmanship and Quen’s sign make combat not that difficult. And honestly, anything is a walk after Elden Ring.
With the Red Miasma defeated, the spectro de Reinald comes out of his body and thanks me for the help. He also tells me that the person responsible for leaving the place is the Church of Eternal Fire. Finally, she gives me the diagrams of her armor, which were a prototype that every warlock in the school should have worn. It is about the armor of Henry Cavill in the Netflix series of The Witcher.
Finally, I call Falar to tell him the truth about Eternal Fire, an institution that only seeks power and leaves its most needy followers to die. Nothing based on true events, right? Falar has a crisis of faith and finally renounces the Eternal Fire and decides to use the mine as a shelter for the needy.
I already have what I came for and have snatched a follower from the rebounding Eternal Fire. Nothing bad! I leave the mine, ride Sardinilla and decide that it is time to pay a visit to the Fates of the Hunchback Marsh. Keira Mertz and the Conjurer have exhausted my patience, so I’m not going to mess around with them. Heading to the quagmire…