Bill and Frank are very different in The Last of Us series. Now, the creator Neil Druckmann has revealed and justified the reasons.
The Last of Us has explained the big change of Bill and Frank. The creator of the game and the HBO series, Neil Druckmann, has justified why the story of Bill and Frank was changed for episode 3. The popular Naughty Dog saga is based on the acclaimed video game. And it stars Pedro Pascal in the role of veteran survivor and smuggler Joel Miller.
After a deal falls through, Joel and his smuggling partner Tess (Anna Torv) are hired by a violent idealistic group known as the Fireflies to break Ellie (Bella Ramsey) out of a heavily fortified quarantine zone and to a remote outpost. of the organization. Although at first the smugglers want nothing to do with the job, they soon realize Ellie’s importance. The protagonist of The Last of Us reveals that she is immune to the fungal infection that plagues the world. That is why he is such a special character for the saga.
Bill and Joel’s story has totally changed
After the brutal death of Tess, in episode 3 of The Last of Us Joel and Ellie arrive at the fortified town of Bill (Nick Offerman) and Frank (Murray Bartlett). Unfortunately, they find the couple long dead. However, to Through a series of flashbacks, the episode shows the life together of Bill and Frank.. All this from shortly after his fateful meeting a few years after the outbreak and up to his joint suicide sixteen years later.
Although Bill and Frank appeared in the original video game, their stories differ greatly from those of the series. Druckmann, who also co-directed The Last of Us game, explained that he and Mazin wanted to take advantage of the television medium and explore the characters in a way that would have been difficult to represent in a video game..
The explanation for the great change that the HBO series has undergone
“I’ll give you a little bit of my perspective, which was if you had asked me before I met Craig, would I be willing to take one of the most iconic characters in the game and change his destiny? I would have been like, hell no,” explained the director of The Last of Us. “It has to be how it is in the game. And it is so for a reason. But at the time, I’ve been working with Craig on the first few episodes, and then we started talking about this one and what we could do with it. And there was the idea of taking a break because the last episode was so intense, and we lost Tess. And then present a counterpoint of, well, we saw what you can lose and what you can gain?
“We also had to take advantage of a medium that is very different from games, that we could change perspective,” continued the creator of The Last of Us. “We don’t have to stay with our two heroes for the entire journey, and we don’t have to stay at the same time and place. We could actually jump quite a bit in time. That gave me the opportunity to tell this kind of story. So when Craig pitched it to me, it evolved over time, but for the most part it was there. And again, the character’s faith is 180 degrees different from what happens in the game. It was so beautiful and moving and hit the spot as far as talking about the issues and raising the stakes for Joel and Ellie in an interesting way. Even though we strayed so far, I felt very comfortable saying, ‘Of course, let’s do it. It’s a great idea'”.