Destiny 2 is preparing for a new stage with the arrival of Lightfall, the new expansion that will be released in February and that will further expand the immense lore of the franchise. We recently had the opportunity to speak with Liz Baker, Narrative Designer, and Nikko Stevens, Bungie’s Head of Narrative, who spoke to us about the challenges of this new content and the impact it will have on the story of the series as such. Stevens
Destiny 2’s narrative is a community work
The creatives explained to us that the narrative and lore of Destiny 2 is not the work of any one person or team in particular. It’s actually a community effort that many developers and fans have participated in over the years. All of them have worked hard to make the lore of the game feel organic and evolve to the present day.
In this sense, Season of the Seraphim and Lightfall are also the product of a joint effort where Ashley Flanagan, Destiny historian, is a very important pillar. The developers’ goal is to make it all feel together so that new fans will understand it, while also offering nods to the past that will excite veterans. In this sense, the current team also seeks to honor all the work that was done before.
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“One thing we have to do is make sure that we’re focused on the story that the season is telling and, and that we’re not kind of indulging in things that don’t necessarily push that story forward. It is something we always keep in mind. We have people in the studio who, you know, want to do things with older Destiny assets, and whenever we find an opportunity we’ll bring them over. Makes sense. We do everything we can to make sure it happens.
“From a narrative standpoint, Destiny is a very collaborative and communal story, where everyone from the Associate Narrative Designers to the Narrative Directors come up with ideas and discuss these things. We try to get everyone to contribute their voice. There is no writer who dominates a character or a story. It’s really a mix of everyone’s ideas and we try to champion the ones we think are the best,” the creatives said.
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The Season of Seraphim path to Lightfall
Baker and Stevens anticipated that there will be dramatic moments in the game’s future, as one of their goals has been to further humanize the characters and offer redemption arcs for some of them. So the boundaries between light, dark, allies and enemies will keep changing. In addition, they clarified that the vast majority of Destiny arcs and its characters are guided by hope.
Season of the Seraphim paved the way for Lightfall, which will further explore the relationship between certain characters and factions from this perspective. Everything indicates that the Vex, their group Sol Divisive and The Witness could be a major focus of attention. What is a fact is that the developers are preparing surprises related to The Witness, but they preferred to keep the information to themselves so as not to ruin it. Something similar happened with respect to Clovis Bray, Rasputin and Xivu Arath, but everything indicates that their actions will have important consequences.
“Each season has a theme that develops organically as we come up with it and come up with the characters we want to use and nail down exactly the story we want to tell. But, in general, it is based on thematic pillars such as hope, kinship and the ability to lean on social connections. Destiny is about coming together and being able to overcome challenges with the strength of your combined forces. Being able to get through things together that you would never be able to do on your own. I think that’s sort of the core of what Destiny is. And it’s one of the main things that drives our approach to storytelling as well,” the developers said.
The creatives clarified that they will continue with this trend of characters full of nuances and complexity, which does not put them entirely on the side of the good or the bad.
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