After many years of waiting, GoldenEye 007 fans finally saw the relaunch on Nintendo Switch and Xbox with a version that has gone well but has not been without criticism for some errors and details. It is known that dealing with N64 games is not easy (even for Nintendo) but there are those who expected more from this return, especially in quality and some have regretted it and have even sparked controversy, such as one of the composers of the original work.
Video: Nintendo Switch Online – “Goldeneye 007” Game Trailer | Nintendo Direct (September 2022)
One of the composers of GoldenEye 007 did not like the decisions for the relaunch
A few days after the launch of GoldenEye 007 on Switch Online and Xbox Game Pass, Graeme Norgate, a composer who participated in the original N64 game, criticized the decisions that were made around the project. Through a post on his Twitter account, the creator regretted that the decision was made to assign 2 teams to the project, Code Mystics for the Xbox version and the Nintendo Europe research and development team for the hybrid console on his service. online.
Sad to think Goldeneye for Switch and Xbox was outsourced to 2 different devs. You could have got the old team back together for one more gig guys. We wouldn’t have let you down. Labour of loves are always better value than cash for mates
— Graeme Norgate (@Norgans) January 30, 2023
According to the composer, the best option was to summon those who worked on the original development of GoldenEye 007 and give them the opportunity to get together for the only time. However, the detail that stands out is that it hints that the project was assigned without thinking of a quality release, so this could be the reason for the failures: “it is sad to think that GoldenEye for Switch and Xbox was outsourced to 2 developers different. You could have brought the old crew together for one more show, guys. We wouldn’t have let you down. For friends, labor for love is worth more than money.”
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