A Plague Tale: Innocence has been one of the big surprises in recent years and immediately drew attention to Asobo Studio, a French team that showed that they could make an AA with high production values typical of big productions. Now, the turn is for A Plague Tale: Requiem, a sequel to the original installment, and although its story is just beginning, there are already those who wonder if there will be something beyond.
Video: A Plague Tale: Requiem – Gameplay
Will Plague Tale continue?
During an interview published on the Official PlayStation Blog, Kevin Choteau, director of A Plague Tale: Requiem, spoke about the launch of this new installment and the future perspective for the franchise now that Asobo Studio has positioned it in the market and fact is considered one of the most important debuts of the year. Initially, the creator pointed out that this time there is no great villain, but rather the focus is on the characters and the development of the story: “The story of the game is really about our characters. We do not have a great villain like the first one. The world is himself, and as Amicia, you’re going to try to live in this world that doesn’t fit with her and Hugo’s past or future, they’re struggling to find their space in a place that always rejects them, so they always they are outcasts. It is a considerable burden, which constantly weighs on them.”
Ahead of A Plague Tale: Requiem’s launch, Asobo Studio Director Kevin Choteau discusses his hopes for the sequel.
— PlayStation (@PlayStation) October 17, 2022
Later, Kevin Choteau considered that, at least from his perspective, A Plague Tale: Requiem is not the conclusion of the franchise: “I haven’t thought about that because it’s not over for me yet. But this game is really personal. We’ve contributed a lot from ourselves to the game. Good and bad things. Things that are stressful, some happy memories, and we put it together to build this game. For me, it was like a therapy because sometimes it’s good to share with people things that are difficult for you Like past traumas. You can build on that, and it’s something I’ve learned that we see in our stories. You should always try to make the best of any situation.”
However, the creative recognized that, like any video game, A Plague Tale: Requiem must work as a business to be able to think about a third installment: “I think that, for now, it is the end. But the door never closes, and we will see the reception from the players. We want to see their reaction before we decide anything. They’re driving our production, and if they don’t like what we’ve done, we have to do something else.”
A Plague Tale: Requiem will debut tomorrow, October 18, on PS5, Xbox Series X|S, and PC.
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