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For many gamers, spending their free time playing video games is a decision made in order to have a moment of relaxation and sometimes, also as an activity to try to lift their spirits.
A situation that apparently would not be achieved with this type of entertainment medium, since according to a study carried out by the University of Oxford and published by The Royal Society magazine, the time spent playing video games has no consequences for the well-being of the players. .
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Thanks to the investigation of the educational institution, which was carried out for six weeks, closely monitoring 40,000 players over the age of 18, the creators assure that: “We have found little or no evidence of a causal relationship between the video game and welfare”.
“For better or worse, the average effects (of video games) on players’ well-being are probably very low, and more data are needed to determine potential risks,” the researchers noted.
To create the report, various analyzes were done, asking the players about their emotions in everyday life, including their level of happiness, sadness, anger or frustration. This, added to the game time data provided by the developers of seven video games, from the simulation game “Animal Crossing” to the racing game “The Crew 2”, has the result that the consequences of the video game, whether positive or negative. negative, they would only be noticeable if a player played more than 10 hours a day.
Report that paradoxically, they have a direct contradiction since according to other results of a study carried out in 2020 by the University of Oxford, playing video games could be good for mental health.
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