Director of MultiVersus, Tony Huynh has revealed that The Iron Giant he took three times longer to develop than any other character on the list.
Earlier in the week, we finally got the open beta date for MultiVersus. As well as a new gameplay trailer that gives us our first look at the Iron Giant in action.
As expected, it is absolutely huge. With some characters being almost a third of their height and completely covered when they get punched.
As expected of a character whose height is so different from what we’ve seen in MultiVersus until now. Director of MultiVersus, Tony Huynh, has revealed that it took him three times longer to create than any other character on the list. In addition to giving specific credit to Daniel Kraft, the same designer who created the moveset for Tom y Jerry.
Iron Giant was designed by Daniel Kraft who also designed Tom and Jerry. Iron Giant took us 3x longer to develop than any other character on the roster, but it opens up some doors for new characters. 🙂 #MultiVersus
— Tony Huynh (@Tony_Huynh) July 15, 2022
Huynh said: “Iron Giant was designed by Daniel Kraft, who also designed Tom and Jerry. Iron Giant took us 3 times longer to develop than any other character on the roster, but it does open some doors for new characters.”
It is especially exciting that Daniel Kraft have worked in Tom y Jerry, as his unique fighting style was easily one of the highlights of the closed alpha test of MultiVersus.
The Iron Giant is likely to be just as interesting a character.
One of the main concerns of the players of MultiVersus is that the Iron Giant is so unique and big compared to the rest of the cast that it will only be a “combination feed”.
Fortunately, Huynh He also responded to those concerns, noting that the nerfs and buffs will be delivered as they were for other characters:
“For most of Iron Giant’s development, it was broken. We kept nerfing until we went too far the other way. Then we got better again until we thought he was in a good place. We’ll see how Iron Giant is in open beta and continue to tune in. I would appreciate your feedback!”