343 Industries streamed nearly an hour of gameplay from the long-awaited co-op beta of the campaign Halo Infinite, which is expected to start soon after getting a vague release date of July 11.
The transmission was carried out by the director of the community Brian Jarrard, lead campaign designer John Mulkey. The lead engineer of the campaign Isaac Bender and program manager Ron Brown.
All four appear in the game as Master Chief. Since the cooperative campaign of Halo Infinite don’t use any Spartan generic instead of the hero himself.
“We made a decision that we want to be able to play our seasons together,” Mulkey explained on the broadcast. “It’s not like playing co-op is a different fictional build.
I’m playing my Master Chief story, you’re playing yours, and we can play together, which is really, really fun. But when I go back to my solo campaign, it’s my Master Chief story.”
The stream went as expected – playing the Halo Infinite campaign with friends looks like fun
The developers showed off the co-op UI while setting up a session, adjusting the difficulty, and enabling modifiers Skull as they wanted, and the mission timing works as described.
Progress is shared, and if someone in the party hasn’t collected anything in the world, it will be available for them to take and permanently unlock.
Cooperative lobbies also indicate how far each player has come in the campaign, which is part of the system.”No Spartan Left Behind” of 343.
Basically, this means that any open world activities or campaign missions that haven’t been completed by everyone in the lobby will be playable in co-op, and completing them with a group will also progress them in your solo game.
This will allow veteran players to play with newcomers and, if they wish, essentially level up or help them out.