We bring an interesting message that has been published recently and is related to one of the most outstanding titles in the catalog planned for the hybrid console. This time we are talking about Sonic Frontiers.
Following comments on fan reaction to his “void” and on its length and other details, the post below includes comments from an interview with Game Informer from the director of Sonic Frontiers, Morio Kishimoto. In them, he confirms that they are always learning from their mistakes and successes.
You have them below:
I’ve been at Sonic Team for 19 years and I want to say that we’ve constantly learned from our successes and failures, not just from the previously released Sonic Forces, but from every Sonic title we’ve worked on. Now, with 32 years of Sonic development experience with us, I’m putting all of my experiential learnings into the development of this game.
[…] Selectively just talking about the learnings from Sonic Forces, I think we learned that the method of designing stages with specific game mechanics (which started with Sonic Unleashed) where we have shorter stages slows down Sonic a bit and implement new actions for Sonic in the title will no longer meet the expectations of our Sonic fans or those who like plain action games.
What do you think? Do not hesitate to leave it in the comments. Finally, you can also find our complete coverage of this game, which is scheduled to be released by the end of 2022 no specific date, here.