A year and a half after its successful premiere on Nintendo Switch and just a few months after its arrival on PC, Monster Hunter Rise receives a lot of new content with Sunbreak, an expansion that we have already thoroughly enjoyed.
Following the same approach as with Monster Hunter World a few years ago and its massive Iceborne expansion, Capcom has already released Sunbreak with which it hopes to attract more players to the refreshing formula that Rise introduced at the time.
Has the company managed to replicate the bombshell that Iceborne was on PlayStation, Xbox and PC three years ago? We tell you everything in our review of Monster Hunter Rise Sunbreak.
Monster Hunter Rise Sunbreak – Release Date Trailer for Switch and PC
New threats, same solutions
Although Monster Hunter has been evolving positively in terms of narrative, it is quite clear that the story is not one of the central points of its action and role proposal. Still, World and then Rise made serious efforts to slightly polish this facet.
With Sunbreak we quickly see that Capcom’s intention to continue expanding the universe of the saga with new plotsSimple, yes, but enough for fans to fall prey to this world again.
Do not expect anything from the other world, although the effort is appreciated, especially for the quality of the cinematicswhich are much more numerous and add depth to the narrative.
After fulfilling a series of requirements related to the missions of the base game (here we tell you what you must do to start the expansion) a new threat from the kingdom adjoining Kamura will cloud the lives of the inhabitants of the entire area.
Unknown monsters are invading the hunting grounds and it’s up to us to travel to the Elgado outpost to try to put an end to the Three Lords and solve the mystery of these invasions. The elder dragon Malzeno appears to us as the great rival to defeat.
Once we reach Elgado, a coastal hunting post that reminds us of previous towns such as Moga or Astera, the novelties that this expansion incorporates begin to appear before the hunter or hunter and we already anticipate that there are a few.
To begin with, activities such as the dango kitchen, the comrade stalls or the lottery add small additions that increase the options and depth when participating in them, but it is in the gameplay itself that we appreciate how Capcom has wanted to polish the mechanics even more. of rise.
In our analysis of the game we already commented that this title was the freshest and most agile in the history of the saga and Sunbreak opens up more options than ever before with the introduction of tradable skills.
Do you remember how before each hunt you had to configure what special moves you were going to take in the game? Well, now you’re going to have to do it too, except that you have two sets that can be altered in the middle of combat and that make the most of the fights against monsters.
This, of course, makes every hunt infinitely more funsince we have practically twice as many combos as in the original game, something that we are going to need if we want to survive the new Master Rank.
More monsters… and friends
And it is that, with Sunbreak, it is time to start over on our way to the top of the food chain. Monsters are much more aggressive and we are already warning you that, despite a repetitive start (many missions require defeating monsters from the base game), things will start to get more complicated.
This is partly thanks to the new monsters arriving already. the hunting grounds that add up. Bastion is a new map that intersperses a good variety of zones and ecosystems and Jungle returns after its debut in the distant Monster Hunter 2 with a remake full of labyrinthine areas on several levels.
Both serve to house an excellent (if scarce) selection of new monsters. We stay with thorns (exclusive to Frontier) and Malzenowhose battles are really fun, although at the design level, Lunagaron It is the one that has convinced us the most; which is as if a crappy Odogaron had had a child with a werewolf.
As we said, the attacks of the monsters (new, introduced subspecies such as the Bishaten Sanguina and old acquaintances) have become a constant harassment against hunters and therefore we also have new aids.
An interesting detail is that all Sunbreak missions can be played cooperatively with friends and other hunters, but with this expansion, Capcom wanted go a little further in the evolution of the solo mode.
And it is that Follower Missions they are one of the most outstanding additions to this compendium of content. We will be able to recruit the well-known NPCs of the game to accompany us on our hunts.
These challenges are optional, but really interesting and as we progress we can recruit new partners. Our fear was that its AI was not quite adequate, but we have been pleasantly surprised with the result.
Followers fight, help, and even ride monsters, making solo hunts really fun. Although it is not a leap in gameplay, this could well be the first step towards the future of the series.
A host of good hits
And as we said, to help us against Astalos, Gore Magala, Seregios and company, Capcom has introduced new fauna and small details that improve that gameplay that we loved so much about Rise.
The most basic example, but more explanatory to define what Sunbreak means at the level of quality of life improvements is that now you can start running on the walls without using the always useful cordoptera. They are small details that round off the experience.
What surprises us is that the great novelty of Rise, the Frenzy, has been left out of this expansion. Although these missions end up being somewhat monotonous, they could well have been expanded or improved here.
Of course, on a technical level, the title still looks absolutely spectacular on Nintendo Switch, both in dock mode and on a laptop. We have been especially captivated with the modeling of the characters and monsters.
The art design of this expansion It stands out even more than in the base game because the outfits, settings and monsters make you fall in love appreciating their colors and shapes. If you like medieval aesthetics, here you are going to have a great time like little kids.
The full stop is put by a house brand soundtrack. Sunbreak adds a good playlist of truly epic themes that go very well with the playable and plot proposal. Proof of a Hero once again sounds great and fills our hearts with pride and enthusiasm.
Sharpen your weapons well, there’s a lot to cut
All this leads us to a single conclusion and that is that Monster Hunter Rise Sunset is a success by Capcom to continue expanding what was one of the best games in the saga. If you already took full advantage of the base delivery, this expansion is a must.
While is true that we expected something as forceful as Iceborne was in its day and that they could have introduced some other beast, Sunbreak meets expectations by adding hours and hours to the Rise formula.
It has taken us about 22-25 hours to complete the main story of Sunbreak, although we have stopped quite a bit. And that doesn’t end here, because afterward you will be left with an endgame that includes a new type of monster beyond the Apex forms.
To all this will be added free updates until 2023, so it is already quite clear that due to lack of content you are not going to get bored. Enjoy Sunbreak, because the hunt is back on Switch and PC in an even more complete way.
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