The truth is that Diablo Immortal has been one of the most outstanding releases in recent months. The free to play available on mobile and PC has registered millions of downloads, although the opinion about it has been quite divisive among the players.
Beyond its microtransactions, the game has a series of systems that are already well known to everyone. Raised as a game as a service, Diablo Immortal has a battle pass that is renewed with this update. Season 2 is already here.
Blizzard has reported that the second season of Diablo Immortal starts on July 7 at 3:00 amserver time. The battle pass called Bloodsworn incorporates up to 40 ranges of challenges and rewards among which we can find legendary gems, crests, aces and more.
And it is not the only thing that is added with this patch, since we have a new raid boss: Vitaath the Chilling Deathwhich we will find in the Frozen Tundra.
Cloaked in icy winds, this laconic demon stalks her prey, hunting them down on wings of ice. There is nothing that gives him as much pleasure as the moment when his victims realize that they can no longer move.
If you want to kill her you must visit Rayek’s Inferno in Westmarch. Although you may be busy, as it has been revealed, players will be able to enjoy a unique temporary event.
The Hungry Moon Weekend Event It will allow you to get moonstones with which you can later obtain blessings. If you get seven you will have earned the right to claim a random reward.
This event will be available from July 15 at 03:00 (server time) until July 18 at the same time. Before moving on to the fixes, Blizzard has reported that it is working on bringing more updates of this style in the future.
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The monster spawning system has been adjusted so that it is not as productive to stand at a location in the Zoltun Kulle Library or Mount Zavain and endlessly farm the same spawn point. Adjusted how the auto-target system works after a player casts the same skill for a long time. Changed the description of the Petrified Flesh Sliver ability from “Every time you cause a loss of control to an enemy” to “Every time you cause a total loss of control to an enemy” to make it clearer what effects they are the ones that activate the gem. Fixed a bug that prevented the sound files for certain class skills from playing. Fixed a bug that caused the listed value for Resonance and Combat Rating to be 0. Fixed a bug that caused some entrances to block bosses and other large monsters. Fixed a bug that caused crests to be subtracted from party members who had been disconnected after canceling an old glitch. Fixed a buggy interaction between the armory and warband stash items. Fixed a number of bugs that could cause players to fall through the floor of the world. Fixed a bug that allowed players to enter a challenge rift before other members of their party with higher latency. Fixed a bug that increased resonance when swapping gems in the stash. Players will now properly recover upgrade materials and Echoes of Dawn after destroying the upgraded or awakened item. Legend level requirements for some quests have been removed. Fixed a bug that prevented Glory Chests from being shared between all party members. Fixed an issue where players were unable to use their primary attack after being interrupted by enemies. When killing a monster, experience spheres will now spawn in a smaller radius.
Conflict Cycle Corrections
Fixed an issue where some shadow bounties would fail instantly when entering the quest area. The buff for overthrowing immortals will now be lost when entering a challenge rift. Fixed a bug that allowed the Immortal to knock players out of the arena during the Shadow War. Fixed a bug that prevented players from collecting Shadow Bounty rewards. Fixed an issue that could cause players to get stuck on missions for some Shadow Bounties. Fixed a bug that prevented expeditions to Corvus from being completed. Now, if the leader of a dark clan has not selected a priority, the game will automatically select it on Saturdays.
The Battlefield setup interface has been adjusted to randomize the assignment of players to attack or defense. Until now, players could determine whether to attack or defend based on the interface. Fixed a bug that could return players to the queue after entering a Battleground. Added a mechanism so that players cannot attack the Ancient Heart before phase three begins.
Fixed a bug that could cause Lieutenant Ralvar to get stuck. Fixed a bug that prevented you from interacting with some NPCs after a video cutscene. Fixed an issue where players were unable to see the NPC the Unspeakable.
Fixed a bug that made the HUD invisible after activating the end-of-cycle cutscene. Fixed an issue that introduced clan information errors during the end of the cycle. Added an exit button from the Domain of Horror. Fixed a bug that prevented clan invites from being sent. Fixed a bug that caused the quest log to fill up with empty entries after exiting the lane of blood. Fixed a bug that prevented some UI popups from being removed. Now the recommended servers will depend on the chosen language. Fixed a bug that prevented the Battle Pass from opening.
Fixed some camera bugs that could occur when fighting Lassal Flame Basting. Fixed a bug that caused the screen to go black when teleporting after upgrading legendary gems.
Fixed an issue that could cause players to get stuck connecting to Battle.net after interacting with the EULA.
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