It is clear that Diablo Immortal has not had the reception that Blizzard expected. The company led by Mike Ybarra offers a free play where microtransactions can bring a nice pinch to your wallet. Now, Ybarra himself has stepped forward to defend the business model.
Through an interview in the Los Angeles Times, the manager explains that “when we thought about monetization, at the highest level it was: How do we give a free experience of Diablo to hundreds of millions of people, where they can literally do 99.5% of everything in the game?” And the person in charge supports the view that it is not until the last stages of the game when you have to start spending money.
“Monetization comes at the end of the game. The philosophy was always to lead with great gameplay and make sure hundreds of millions of people can play through the entire campaign at no cost. From that point of view, it feels great as an introduction to Diablo.” “
A Blizzard spokesperson contacted the outlet to clarify that the vast majority of Diablo Immortal users do not spend money. In turn, Ybarra is aware of the criticism received, but argues that the good grades, such as the more than 110,000 reviews on the App Store, are a symptom that the complaints do not reflect the feelings of the community.
On the other hand, for Blizzard the title has been a great gateway to its ecosystem with 50% of new players. Of course, the president’s criticism is directed at the time between Diablo 3 and Diablo Immortalsince an entire generation of players has been lost in between.
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