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Diablo Immortal is undoubtedly a video game that we could classify as the maximum example of how bad microtransactions can be in the industry, since as we have repeated several times, in general the title for Blizzard mobile devices is quite entertaining, yes don’t fall for its predatory loot box system.
You can read: Content site for Diablo removes support for Diablo Immortal for going against its values and being a predatory game
Monetization that Blizzard CEO Mike Ybarra has defended in a new interview with the Los Angeles Times, in which he not only confirmed Blizzard’s support for his system in Diablo Immortal, but also said that it was implemented so that the game was more accessible.
“When we thought about monetization, at the highest level it was, ‘How do we provide a free ‘Diablo’ experience to hundreds of millions of people, where they can literally do 99.5% of everything in the game?’” Ybarra said.
In addition, he defended the way microtransactions are implemented in the game, which, as many will know, largely start aggressively only reaching higher levels of Diablo Immortal.
“The philosophy was always to lead with great gameplay and make sure that hundreds of millions of people can go through the entire campaign at no cost. From that point of view, it feels great as an introduction to Diablo,” he commented.
Words that reaffirm the main arguments made by most of the players who defend Diablo Immortal, pointing out that the microtransactions in this and any game are not mandatory and that it can be enjoyed without making any payment. But if you decide to do it, you enter a system that would lead you to spend more than $500 thousand dollars if you want to raise the character to the maximum level.
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