The ONCE Foundation has created a web page that will become a benchmark in Spanish in terms of video game accessibility (www.ga11y.fundaciononce.es).
The web is the backbone of “Ga11y” projectwith which they want to promote the importance of offering accessibility options in video games.
It will include various sections such as news with the news about the accessibility of video games, events, peripherals and perhaps most importantly, a catalog with a parameterizable search option according to the profile and type of disability.
This catalog allows search for video games based on a profile or accessibility featureswhich will let all users know if they can enjoy them.
Currently includes a Thirty games for PlayStation, Xbox and Nintendo Switch, like Horizon Forbidden West, Mario and Sonic at the Olympic Games, Hades or Fornite. The goal is for the catalog to increase to 100 by the end of 2022, also with computer games, and mobile phones and tablets.
Ga11y, the ONCE Foundation project for accessibility in video games
Ga11y was presented at an event with the general director of Fundación ONCE, José Luis Martínez Donoso, the head of Fundación ONCE’s Department of Accessible Technologies, Lourdes González Perea, the ‘influencer’ Lara Smirnova, the ‘streamer’ Elesky and the head of the Ga11y project, Enrique García.
In this act they have also shown their pet Ga11y, a 3D printed joystick. Precisely, the website will include files that will allow you to download and print in 3D accessory free, controls or adapted pulsators.
There will also be information on other adapted commercial products, and in general a current section with all the progress that the industry is making to promote inclusion and equal opportunities in the sector.
José Luis Martínez Donoso, CEO of Fundación ONCE, has highlighted the double importance of this work. On the one hand, that people with disabilities have the same right to enjoy any video game.
On the other hand, it is a sector that can employ many people with disabilities, and for this are weaving an important network of alliances with the industry so that accessibility measures are included in the products.
And if you’re wondering where its curious name (pronounced ‘Galy’) comes from, it comes from a11ythe hashtag used on the Internet to talk about accessibility.
PlayStation and Xbox are two brands that have greatly promoted accessibility in their products, and their flagship games such as God of War Ragnarok or Forza Horizon 5 have dozens of parameters for problems with hearing, vision or motor conditions. An effort that has been recognized by the players.
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