There are RPGs focused on exploration, others on tons of stats and skill points to be awarded. Alaloth is all about fighting. Will he be able to beat the competition?
Developer / Publisher: Gamera Interactive / Gamera Interactive Prezzo: 19,99€ Location: Absent Multiplayer: Local coop GO: ND Available On: PC (Steam, GOG) Launch date: Already available (Early Access); 2023 (final version)
In video game plots, there is always a sentence that begins with “Until one day” and tells of terrible tragedies. You must know that the Four Great Kingdoms, and the numerous communities within them, once lived in peace. Until one day – here we go! – the War of the Gods began and the world was turned upside down from the victory of Alaloth the Betrayerwho brought back to once safe lands a multitude of dragons, monsters and ferocious beasts to sow death and terror.
The Kingdoms began to be hostile to each other, but there was one last hope: a champion capable of defeating evil. This is the story of Alaloth, action RPG produced and distributed by the Italian Gamera Interactive, on which I got my paws on day one of Early Access. Here are my impressions.
ALALOTH, DESCENDANT OF THE GREAT CLASSICS
The game is inspired by great masterpieces of the past such as Baldur’s Gate e Pillars of Eternity, with which it shares the wide isometric view with a camera placed very high up that allows us to have the situation under control. You can face the adventure in two modes: single player, which does not need explanations, and competitive campaign, which in spite of the name it still takes place in solo, but we will not be the only champions as each Kingdom will send their hero to defeat Alaloth, increasing the presence of units hostile to us and forcing us to resolve the matter first. I would call it a light skirmish, and definitely worth trying, maybe not on the first run. What are you saying? Reminds you Moonstone: A Hard Days Knight? Well, it is normal, next to the big shots already mentioned it is by far the primary reference for the game, even “structural”, as well as the most refined.
IS IT BODY SHAMING TO SAY AN ORC IS UGLY?
The character creation phase is very articulate and even if it only includes four races, all old acquaintances of RPGs such as Human, Orc, Elf and Dwarf, it allows us to choose the dynasty of belonging, moral alignment, fighting style and religion, determining the build and the initial equipment. It is the artistically weakest phase, with our hero represented a bit clumsy, and the few cosmetic tuning options do not improve its appearance. Not that I wanted Japanese Bishonen, but here a bit of body shaming – or rather polygon shaming – is all there is to it. Fortunately my very ugly elf in the design phase, once in battle she turns out to be much more graceful and pleasing to her eyes.
LEARN THE ART OR YOUR OWN AVATAR DEPARTMENT
Whichever PC you choose, it starts with a rich tutorial on the noble art of blowing teeth at the enemy which I recommend to repeat a couple of times at least, since the whole production focuses a lot on fighting and it is necessary to learn how to hit with fast or powerful attacks, dodge, block, counterattack, break the guard to the enemy and keep him at a distance.
It has been a while since I had seen a game of this type distance itself from the hack n ‘slash system where you end up slapping each other and whoever has the most HP wins to introduce more complex mechanics where it’s not so easy. to be right of the opponent.
I’M A SIMPLE CHAMPION, I DO QUEST, I KILL PEOPLE
Once all the pleasantries are finished, the real game begins and we are in the hometown, where we can visit vendor and receive questsbut let’s not forget that while we’re taking on assignments to kill werespiders, there is a champion from another realm who may already be on the trail of Alaloth, so better not get lost in chatter and explore instead.
The gameplay is divided into two macro sections: on the map of the Kingdom we move like a pawn in an immense tabletop game and we can attack opponents, enter enemy outposts and move relatively quickly from one region to another exploring the territory. Choosing the destination or encountering some unexpected along the way, the action changes and we find ourselves in the classic mode in which we control our hero, and usually shortly we start fighting.
AH, IT’S A SOULSLIKE, JUST SAY IT
Once face to face with the first hostile creature, we immediately understand that our master of arms did not insist on letting us learn the techniques for the mere pleasure of boring us, because the clashes are tough from the start. If we throw ourselves into the fray with random blows, we die. If we let them surround us, we die. If we don’t dodge and parry correctly, we die. If we don’t manage our inventory carefully by making potions and food to recover energy, we die. Fortunately, crashing does not lead us to the game over but it ruins our equipment and makes us lose three precious days.
LEVEL FOUR! I HAPPENED THE PG
Character growth occurs somewhat differently from the classic experience system. It does not expa by killing monsters in profusion but it levels up by conquering neutral or opposing battlefields, unlocking skill points to invest in perks that don’t follow a skill tree, but are all available right from the start. The maximum level that can be reached is the fourth, and as many are the special abilities subject to cooldowns that we can obtain. It therefore becomes essential to ponder how to build the build, because with so few points available, wasting even one is a tragedy.
Graphically Alaloth is very well done, with scenographic and impressive settings. Even the monsters, especially the larger ones, are well detailed and animated. The sound offers us the usual epic pieces, and overall the artistic sector is in step with the times and very pleasant. The GUI and inventory management, on the other hand, need to be reviewed, both aesthetically and for a certain woodiness in use. Despite being an EA, it is still enjoyable as a finished product, since both the action part and all the infrastructure of the RPG, among which crafting, cooking and upgrades stand out, is made with skill making the game much more than a Moonstone clone. or Baldur’s Gate to hang out with, waiting for the next raid in the Forgotten Realms.
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