Naoki Yoshida, producer of the new installment of the Square Enix saga, has responded to questions from 3DJuegos.
Final Fantasy XVI is not only the return of one of the most important sagas in the history of video games, but also one of the most anticipated titles of next year. Naoki Yoshida, producer of the new installment of Square Enix, has been able to chat in 3DJuegos about many things. In the special trailer you have all the details, but what has he told us about the combat?
In Final Fantasy XVI, turn-based battles are left out again, a feature that many believe is representative of the franchise, but Yoshida does not think it is a problem because they will offer options so that the experience is not frustrating.
We will add options for the less skilledNaoki Yoshida“We will add options for players who are not comfortable or skilled in action games and want to focus on the story,” explains the producer, who also urges us to learn: “In any case, we encourage them to make an effort because they will be varied and stylish battles”.
We must not forget that Ryota Suzuki, who has participated in action games such as Devil May Cry V, is at the forefront of the design of these fights. Yoshida did not explain specifically what he would add for players who did not want to go through these battles, ¿ maybe an easy way? We will have to wait.
Final Fantasy XVI does not have a specific date marked on the calendar, but its launch on PS5 and PC is scheduled for summer 2023. Meanwhile, we can whet our appetite with the spectacular trailer that closed Sony’s last State of Play, and also with the new images of its world and characters.
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