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On Tuesday, the Mid-Season Invitational 2022 (MSI 2022) began, the second most important League of Legends competition in the world, which this year is being held in person in South Korea. In this competition the champions of each region participate to win the title of the best team of the first half of the competitive year, but at the moment the event is being marred by latency issues in the games.
In a recent stream former Lol pro player Yilian “Doublelift” Peng analyzed Team Aze (LLA) vs. DetonatioN FocusMe (LJL), where he explained that MSI 2022 is being played with a ping of 60 ms.
“What I’ve heard is that the ping doesn’t feel like 35, they say this ping feels more like 60 with packet loss,” Doublelift explained. “It’s very inconsistent and makes the game laggy. Riot may have been wrong and overstepped with this new rule.”
He also added that: “Faker did an interview in which he said that ping will define which champions are going to be used. I think the whole situation is horrible.”
According to Riot Games, “The LPL (Chinese Regional League) is facing constant issues related to the pandemic and would not be able to travel to Busan, Korea. However, after extensive work carried out by our technology, events and competitive operations teams , we got the LPL team to compete remotely from China.”
In order to have a fair competition, the company decided to use “latency control tools to keep the ping as close to 35ms as possible for all participating computers.” But apparently the measure is not turning out as desired due to the criticism that is appearing just 2 days before the start of the competition.
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