Editorial: Gaming / Facebook / Twitter / Coverage / Instagram / Discord
Among all the bad that the pandemic has meant in recent years, the video game industry has been one of the few that has made happy accounts. This is due to the increase in people who have approached this medium or who found more time to dedicate to video games.
The number of people who play is increasing, which means that there is more and more money at stake, according to the projection of the video game industry analysis firm, Newzoo, it is expected that during 2022 worldwide exceed $203 billion in purchases.
This growth is fueled by an expanding consumer base willing to spend money on what they see as their passion. By the end of 2021, at least 3 billion people in the world were playing video games. According to the report, this public has increased their spending on video games by 75%.
Beyond the consolidation of the Asian, European and North American markets, Latin gamers have been making a space in the market, reporting a growth of 5.1% for this year. The Asian video game market moves $88.2 billion a year, when compared to the Latin market, which is expected to move $7.2 billion in 2022.
According to the same report, cell phones continue to be the preferred platform for consuming video games, occupying 45% of the market with US$79 billion in sales. Just behind are gaming consoles and computers, which have stalled their growth due to the semiconductor crisis and high costs worldwide.
We remind you that Ruetir.com He is also on Instagram and Twitter as @RuetirNews Follow us!
Facebook / Twitter / Coverage / Instagram / Discord
fbq('init', '1178021828893715'); fbq('track', 'PageView');