Gaming / Facebook / Twitter / YouTube / Instagram / News / Discord / Forums
The past year undoubtedly presented a lot of challenges for everyone due to the coronavirus (COVID-19) pandemic, including the video game industry. Development studios around the world had to opt for teleworking measures to reduce the likelihood of infections. This was a great challenge for many, especially in finding a balance between home and work, but it seemed to benefit many others.
The International Game Developers Association (IGDA) conducted a development-related satisfaction survey during the pandemic, involving members of industry from around the world.
What was most striking is that the majority (43%) of the developers surveyed confessed that the work-life relationship in their daily lives improved during the pandemic; on the contrary, 37% reported that it worsened.
Find out: A new LEVEL UP t-shirt is now available, run for yours.
The effects of the pandemic were felt both in indie development and in the development of large productions. According to the information (via GamesIndustry.biz), complications from the pandemic affected the ability to find work for 41% of developers, while 35% of triple-A developers surveyed reported that their ability to find work was affected.
The pandemic also caused many projects to be delayed, and a curious detail revealed by the IGDA survey is that it was more common for female developers to report game delays than men, although the reasons were not specified.
In case you missed it: a Mexican indie game is nominated for the IGDA awards.
What do you think of the IGDA survey? Tell us in the comments.
You can find more news related to the coronavirus and the effects it had on the video game industry by visiting this page.
Stay informed with us, at LEVEL UP.
fbq('init', '1178021828893715'); fbq('track', 'PageView'); .